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path: root/scene/gui/rich_text_label.h
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* Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias2018-05-141-1/+0
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* Change from "search dialog" to "search bar" on help screenGuilherme Silva2018-05-081-1/+2
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* Merge pull request #18122 from olivergs/wip/rtl-content-heightMax Hilbrunner2018-05-071-0/+2
|\ | | | | RichTextLabel, doc: Added new method to get total content height
| * RichTextLabel, doc: Added new method to get total content heightOliver Gutierrez2018-04-111-0/+2
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* | Implement font shadows for RichTextLabelMarkus Törnqvist2018-04-121-1/+1
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* Fix bad rendering of BBCode tables in `RichTextLabel`robfram2018-03-181-0/+2
| | | | | | | | | | | | | | | | Text overflowed canvas as tables didn't calculate correctly the width of their columns. They used the whole table width available for each column. Also, the `cell` parameter was wrongly parsed if used with its optional argument (expand ratio). This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the distribution of the full table width between columns, but it overrides automatically the `expand` flag if the column is smaller than it could be, to allow a better UX out-of-the-box. It keeps the `expand_ratio` flag to let the user customize how every column grows in relation to the rest. Partially fix #6289.
* Fixes wrong vertical font layout in RichTextLabelBernhard Liebl2018-01-141-0/+2
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix crash in RichTextLabel::selection_copy()Bernhard Liebl2017-12-101-2/+2
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* Adding ability for single meta hoveringWill Nations2017-11-171-0/+3
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* Merge pull request #11407 from toger5/selection_override_colorRémi Verschelde2017-10-151-0/+4
|\ | | | | added option to keep font color on selection + use consistent selection color in help (fixes: #11501)
| * keep font color on selection as defaulttoger52017-09-281-0/+4
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* | RichTextLabel: Added get_visible_line_count method.Ferenc Arn2017-09-211-1/+3
|/ | | | Also exposed get_line_count to GDScript.
* richTextLable implemented stylebox supporttoger52017-09-021-0/+2
| | | | - also fixed issue with total_chars ignoring first line
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
| | | | Fixes #10244.
* Added additional functions to RichTextLabel:TwistedTwigleg2017-07-081-0/+6
| | | | | | * Added set_text function to RichTextLabel * Added percent_visible attributes and functions to RichTextLabel This should make switching from Label to RichTextLabel easier.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-63/+62
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* RichTextLabel add function remove_lineVincent2017-02-161-0/+2
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Adding support to get the raw text without formatting information from a ↵Jean Jung2016-06-291-0/+1
| | | | RichTextLabel.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Added table support to RichTextLabelreduz2015-12-261-30/+60
| | | | -Made help more readable, closes #2851
* -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-3/+10
| | | | | | -add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
* -Many fixes and demo for RichTexLabelJuan Linietsky2015-04-211-0/+10
| | | | -Proper ability to edit BBCode in RTL.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -project settings are saved when changedJuan Linietsky2014-02-151-0/+1
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+304