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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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popup_menu.h
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Files
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*
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-06-07
1
-0
/
+4
*
Add support for radio-looking items with icon
Pedro J. Estébanez
2018-04-09
1
-0
/
+1
*
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Juan Linietsky
2018-04-07
1
-2
/
+10
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*
Add radio-button-looking entries to PopupMenu
Pedro J. Estébanez
2018-03-27
1
-2
/
+10
*
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Improve popup menus usability
Pedro J. Estébanez
2018-04-07
1
-1
/
+4
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/
*
Allow popup menu scrolling without mouse wheel
Bernhard Liebl
2018-01-06
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Change statable to multistate, remove extra separator
Poommetee Ketson
2017-12-12
1
-6
/
+6
*
Implemented skeleton visibility
AndreaCatania
2017-12-10
1
-2
/
+15
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-2
/
+2
*
Fix uncheckable checkboxes in RMB menu. closes #9625
Jakub Grzesik
2017-07-14
1
-0
/
+1
*
Merge pull request #8407 from Jylhis/popup_item_select_hide
Thomas Herzog
2017-06-20
1
-0
/
+4
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*
Update PopupMenu hiding
Jylhis
2017-04-14
1
-0
/
+4
*
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Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-2
/
+2
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/
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-37
/
+42
*
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-09
1
-0
/
+1
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-7
/
+8
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-02
1
-1
/
+4
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*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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*
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
2016-12-23
1
-0
/
+3
*
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-10-30
1
-0
/
+2
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*
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_ite...
J08nY
2016-10-01
1
-0
/
+2
*
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Click the inspected objet name to see all subresources.
Juan Linietsky
2016-09-17
1
-1
/
+3
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/
*
-customizable shortcuts in editor
Juan Linietsky
2016-06-04
1
-2
/
+17
*
Fix PopupMenu and MenuButton not activating items with shortcut inside submenus
Bojidar Marinov
2016-04-06
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-13
/
+13
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
make popup emit index when id is not defined
Juan Linietsky
2015-12-12
1
-1
/
+0
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-1
/
+1
*
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-0
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+142