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path: root/scene/gui/popup_menu.h (follow)
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* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-0/+4
* Add support for radio-looking items with iconPedro J. Estébanez2018-04-091-0/+1
* Merge pull request #17730 from RandomShaper/radio-buttons-in-menusJuan Linietsky2018-04-071-2/+10
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| * Add radio-button-looking entries to PopupMenuPedro J. Estébanez2018-03-271-2/+10
* | Improve popup menus usabilityPedro J. Estébanez2018-04-071-1/+4
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* Allow popup menu scrolling without mouse wheelBernhard Liebl2018-01-061-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Change statable to multistate, remove extra separatorPoommetee Ketson2017-12-121-6/+6
* Implemented skeleton visibilityAndreaCatania2017-12-101-2/+15
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* Fix uncheckable checkboxes in RMB menu. closes #9625Jakub Grzesik2017-07-141-0/+1
* Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog2017-06-201-0/+4
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| * Update PopupMenu hidingJylhis2017-04-141-0/+4
* | Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-37/+42
* -Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky2017-01-091-0/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-7/+8
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-021-1/+4
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| * Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| * PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje2016-12-231-0/+3
* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-10-301-0/+2
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| * PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_ite...J08nY2016-10-011-0/+2
* | Click the inspected objet name to see all subresources.Juan Linietsky2016-09-171-1/+3
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* -customizable shortcuts in editorJuan Linietsky2016-06-041-2/+17
* Fix PopupMenu and MenuButton not activating items with shortcut inside submenusBojidar Marinov2016-04-061-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-13/+13
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* make popup emit index when id is not definedJuan Linietsky2015-12-121-1/+0
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-1/+1
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+142