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path: root/scene/gui/popup_menu.cpp
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* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-4/+21
* -Ability to open resources in the same windowJuan Linietsky2018-05-171-0/+24
* Add support for radio-looking items with iconPedro J. Estébanez2018-04-091-0/+7
* Merge pull request #17730 from RandomShaper/radio-buttons-in-menusJuan Linietsky2018-04-071-23/+61
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| * Add radio-button-looking entries to PopupMenuPedro J. Estébanez2018-03-271-23/+61
* | Improve popup menus usabilityPedro J. Estébanez2018-04-071-20/+38
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* Add item_focused signal to OptionButtonFabio Alessandrelli2018-02-231-0/+3
* Popupmenu now uses UI actions instead of keysFabio Alessandrelli2018-02-231-66/+47
* Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+2
* Corrects wrong scrolling for short popups broken in 15405Bernhard Liebl2018-01-071-3/+9
* Allow popup menu scrolling without mouse wheelBernhard Liebl2018-01-061-32/+27
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Fix PopupMenu to show & detect properly hover areavolzhs2018-01-051-3/+2
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Merge pull request #14748 from YeldhamDev/popupmenu_circlebackRémi Verschelde2017-12-171-2/+10
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| * Made highlighted item in PopupMenu circle back to the beginning/end when usin...Michael Alexsander Silva Dias2017-12-161-2/+10
* | More changes to PopupMenu's submenu keyboard handling.Michael Alexsander Silva Dias2017-12-161-10/+25
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* Enhancements and fixes for PopupMenu's submenus.Michael Alexsander Silva Dias2017-12-151-19/+18
* Change statable to multistate, remove extra separatorPoommetee Ketson2017-12-121-14/+14
* Merge pull request #11510 from AndreaCatania/skelRémi Verschelde2017-12-101-13/+82
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| * Implemented skeleton visibilityAndreaCatania2017-12-101-13/+82
* | Fixed PopupMenu's submenus not showing up in certain situations.Michael Alexsander Silva Dias2017-12-061-3/+3
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
* Rename localization method to `tr` againRémi Verschelde2017-08-181-9/+9
* Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde2017-08-171-9/+9
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-11/+11
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-6/+6
* Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov2017-08-061-2/+2
* Add object type hint for docsPoommetee Ketson2017-07-231-6/+6
* Fix uncheckable checkboxes in RMB menu. closes #9625Jakub Grzesik2017-07-141-0/+11
* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-1/+1
* Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog2017-06-201-3/+18
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| * Update PopupMenu hidingJylhis2017-04-141-3/+18
* | renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-3/+3
* | InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-5/+5
* | Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-128/+129
* | Fixed #8526, popup menu width now responds to submenu iconAlexHoratio2017-05-141-0/+5
* | Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-2/+2
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-9/+9
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-427/+355
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-45/+45
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* -Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky2017-01-091-9/+24
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-2/+4
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-4/+4
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-13/+19