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path: root/scene/gui/patch_9_rect.h
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* Finished transition of Patch9Rect to NinePatchRectIndah Sylvia2017-10-241-84/+0
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* unified draw_center naming for (9patch,StyleBoxes)toger52017-08-311-2/+2
| | | | | | - filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
| | | | Fixes #10244.
* -Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky2017-06-211-0/+17
| | | | -Implemented missing stretch modes, now tile and tile fit work
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-7/+5
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-0/+68
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.