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path: root/scene/gui/patch_9_frame.h (follow)
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* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-68/+0
| | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
* some class renamesJuan Linietsky2017-01-121-4/+4
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky2017-01-081-4/+0
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* Add texture region support for Patch9FrameGeequlim2016-06-051-0/+4
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* Added new NinePatch control (could be done before with Panel and Stylebox ↵Juan Linietsky2015-08-241-0/+40
but this is easier) Will you be brave enough to try it? :)