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path: root/scene/gui/patch_9_frame.cpp
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* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-184/+0
| | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
* some class renamesJuan Linietsky2017-01-121-21/+21
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-1/+1
| | | | replaced by mouse filter
* removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky2017-01-081-15/+2
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* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-4/+6
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-10/+10
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Modify margins with mouse inputMarianoGNU2016-06-201-0/+5
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* Add plugin to pick texture region and patch margins for Patch9FrameGeequlim2016-06-051-0/+14
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* Add texture region support for Patch9FrameGeequlim2016-06-051-1/+20
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* Add texture region support for stylebox renderGeequlim2016-06-051-4/+1
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* Added new NinePatch control (could be done before with Panel and Stylebox ↵Juan Linietsky2015-08-241-0/+132
but this is easier) Will you be brave enough to try it? :)