| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #15928 from StateOff/feature_batch_rename | Rémi Verschelde | 2018-05-08 | 1 | -1/+1 |
| |\ | | | | | Implements "Batch Rename" editor tool. | ||||
| | * | Implements "Batch Rename" editor tool. | Blazej Floch | 2018-01-22 | 1 | -1/+1 |
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| * | | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | 2018-05-03 | 1 | -2/+0 |
| |\ \ | | | | | | | API hash fixes | ||||
| | * | | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | 2018-04-29 | 1 | -2/+0 |
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| * | | | Make the LineEdit "secret" character customizable | Hugo Locurcio | 2018-04-30 | 1 | -0/+4 |
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| * | | LineEdit placeholder alignment, content margins, and overflow bugs | robfram | 2018-04-09 | 1 | -0/+1 |
| | | | | | | | | | | | LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs. | ||||
| * | | Fixed #15082: line edit emits two "text_changed" signals when pasting while ↵ | Federico Frenguelli | 2018-02-05 | 1 | -0/+1 |
| |/ | | | | text is selected | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Exposed LineEdit's "selection_clear" and renamed it to "deselect". | Michael Alexsander Silva Dias | 2017-12-17 | 1 | -3/+2 |
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| * | add context menu enable getters, setters, and properties in LineEdit and ↵ | Ian | 2017-11-11 | 1 | -0/+3 |
| | | | | | TextEdit | ||||
| * | Added multi level undo redo to line edit | Paulb23 | 2017-10-29 | 1 | -0/+14 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -2/+2 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -0/+1 |
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| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -1/+1 |
| | | | | | Fixes #10244. | ||||
| * | Implement NSTextInputClient protocol for IME | bruvzg | 2017-08-09 | 1 | -0/+3 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -1/+1 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -9/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | differentiated than generalized _input | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | 2016-09-06 | 1 | -0/+8 |
| | | | | | -Added ability for LineEdit to expand to fit text | ||||
| * | add placeholder alpha property | sanikoyes | 2016-06-28 | 1 | -0/+3 |
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| * | Add placeholder property for line_edit | sanikoyes | 2016-06-27 | 1 | -0/+3 |
| | | | | | this useful for user input tip | ||||
| * | Added setting to toggle line edit caret blink | Paulb23 | 2016-06-22 | 1 | -1/+3 |
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| * | Line edit caret no longer draws on focus loss | Paulb23 | 2016-06-22 | 1 | -0/+1 |
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| * | Added caret blink to line edit | Paulb23 | 2016-06-22 | 1 | -0/+13 |
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| * | LineEdit: Word jumping and OSX hotkeys | Ignacio Etcheverry | 2016-06-18 | 1 | -0/+1 |
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| * | LineEdit: Fix and improve selection behaviour | Ignacio Etcheverry | 2016-06-18 | 1 | -1/+0 |
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| * | Default editing popup for LineEdit and TextEdit | Juan Linietsky | 2016-05-16 | 1 | -4/+24 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -21/+21 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Added alignment to LineEdit GUI control. | Saracen | 2015-11-02 | 1 | -2/+19 |
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| * | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -0/+2 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+120 |
