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path: root/scene/gui/line_edit.h
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* Merge pull request #15928 from StateOff/feature_batch_renameRémi Verschelde2018-05-081-1/+1
|\ | | | | Implements "Batch Rename" editor tool.
| * Implements "Batch Rename" editor tool.Blazej Floch2018-01-221-1/+1
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* | Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde2018-05-031-2/+0
|\ \ | | | | | | API hash fixes
| * | Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-291-2/+0
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* | | Make the LineEdit "secret" character customizableHugo Locurcio2018-04-301-0/+4
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* | LineEdit placeholder alignment, content margins, and overflow bugsrobfram2018-04-091-0/+1
| | | | | | | | | | LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs.
* | Fixed #15082: line edit emits two "text_changed" signals when pasting while ↵Federico Frenguelli2018-02-051-0/+1
|/ | | | text is selected
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Exposed LineEdit's "selection_clear" and renamed it to "deselect".Michael Alexsander Silva Dias2017-12-171-3/+2
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* add context menu enable getters, setters, and properties in LineEdit and ↵Ian2017-11-111-0/+3
| | | | TextEdit
* Added multi level undo redo to line editPaulb232017-10-291-0/+14
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
| | | | Fixes #10244.
* Implement NSTextInputClient protocol for IMEbruvzg2017-08-091-0/+3
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-9/+6
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* -Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky2016-09-061-0/+8
| | | | -Added ability for LineEdit to expand to fit text
* add placeholder alpha propertysanikoyes2016-06-281-0/+3
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* Add placeholder property for line_editsanikoyes2016-06-271-0/+3
| | | | this useful for user input tip
* Added setting to toggle line edit caret blinkPaulb232016-06-221-1/+3
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* Line edit caret no longer draws on focus lossPaulb232016-06-221-0/+1
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* Added caret blink to line editPaulb232016-06-221-0/+13
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* LineEdit: Word jumping and OSX hotkeysIgnacio Etcheverry2016-06-181-0/+1
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* LineEdit: Fix and improve selection behaviourIgnacio Etcheverry2016-06-181-1/+0
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* Default editing popup for LineEdit and TextEditJuan Linietsky2016-05-161-4/+24
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* remove trailing whitespaceHubert Jarosz2016-03-091-21/+21
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Added alignment to LineEdit GUI control.Saracen2015-11-021-2/+19
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* misc cleanupJuan Linietsky2015-10-171-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+120