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path: root/scene/gui/item_list.h
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* Fix converting to tileset crashes Godot if existing file is not tilesetPoommetee Ketson2018-03-231-0/+4
| | | | also make TileSetEditorPlgn tile list updates the preview modulate
* expose Itemlist.move_item and optimize functionalityAlexander Holland2018-03-131-1/+1
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* Added "allow_reselect" property to ItemList and enabled it for the ↵Michael Alexsander Silva Dias2018-02-141-0/+5
| | | | method/help lists.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #14792 from Krakean/enh-1Rémi Verschelde2018-01-031-0/+4
|\ | | | | A few small Debugger->Errors tab enhancements:
| * A few small Debugger->Errors tab enhancements:Dmitry Koteroff2017-12-181-0/+4
| | | | | | | | | | | | 1. Added "Clear" button to clear list. 2. Errors list now populated with newest items comes first, so no need to scroll everytime. 3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Item List small enhancementsDmitry Koteroff2017-11-261-0/+2
| | | | Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Improved color temperature in script editorDaniel J. Ramirez2017-09-031-0/+4
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3Rémi Verschelde2017-08-161-1/+1
|\ | | | | Some method fixes
| * Fixes ItemList::is_same_column_width() return typeIgnacio Etcheverry2017-08-111-1/+1
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* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
|/ | | | Fixes #10244.
* Enhanched About dialog, Add ItemList auto_heightPoommetee Ketson2017-07-211-0/+8
| | | | | | | Add set/has_auto_height for ItemList to automatically set minimum size by content. Add hash to About dialog. Resize About dialog so that dev list appears in 3 columns.
* ItemList: expose methods, in-editor items editing supportPoommetee Ketson2017-07-041-0/+3
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
| | | | this might cause bugs I haven't found yet..
* Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-4/+0
| | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-0/+4
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-27/+24
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-0/+1
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Added get_v_scroll to item list, issue 5343Paulb232016-09-091-0/+2
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* Ability to disable item list tooltip, issue 6240Paulb232016-09-071-0/+4
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* itemlist-get_selected_itemsJean Jung2016-06-281-0/+1
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky2016-06-121-7/+5
| | | | size. Fixes many issues, closes #4907
* Reorder tiles into nice columnsBojidar Marinov2016-05-271-0/+9
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* Use scalar to scale TileMap iconsAndreas Haas2016-05-271-4/+4
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* Allow ItemList icons to stretch to max size.Andreas Haas2016-05-241-0/+5
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* Changes to FileSystem DockJuan Linietsky2016-05-151-1/+5
| | | | | | | -Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-1/+5
| | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+1
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* -make sure single select after multi select works betterJuan Linietsky2016-05-041-0/+2
| | | | -fixed some warnings for OSX
* Add ability to send drag events to another objectJuan Linietsky2016-05-031-0/+1
| | | | will be documented/tested later
* Add icon region support for ItemListFranklin Sobrinho2016-03-131-1/+6
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* -Merged Script and Help tabsJuan Linietsky2015-11-171-0/+1
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-0/+2
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+9
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* new file dialog!Juan Linietsky2015-06-061-0/+132
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories