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path: root/scene/gui/item_list.cpp (follow)
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* Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-0/+4
| | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+17
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-588/+504
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-0/+16
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-51/+51
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
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* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-1/+1
| | | | -Changed clip to a property in Control which can be set by the user
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-3/+5
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-10/+10
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-51/+51
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix to fit stylebox with ItemListvolzhs2016-11-011-1/+4
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* Fix for issue #6496Brickcaster2016-09-161-19/+16
| | | | | Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar is checked to see which list elements to display.
* Added get_v_scroll to item list, issue 5343Paulb232016-09-091-0/+2
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* Ability to disable item list tooltip, issue 6240Paulb232016-09-071-0/+18
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* Fix ItemList.clear() not removing separatorsJohan Manuel2016-07-221-0/+1
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* Fixed ItemList indexing bug while selecting items.Robert Lewicki2016-07-221-11/+8
| | | | | Also added functionality for unselecting items in itemlist while clicking in empty space. Fixes #5772.
* Fix binding for ItemList.sort_items_by_textRémi Verschelde2016-07-221-1/+4
| | | | | Also forces to recompute the cached rect for all items. Fixes #5799
* properly implement item disabling, fixes #5683Juan Linietsky2016-07-211-9/+17
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* itemlist-get_selected_itemsJean Jung2016-06-281-2/+14
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* fixed tile map editor plugin, all previews are now the same size, closes #4983Juan Linietsky2016-06-121-1/+1
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* Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky2016-06-121-68/+42
| | | | size. Fixes many issues, closes #4907
* Reorder tiles into nice columnsBojidar Marinov2016-05-271-6/+42
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* Use scalar to scale TileMap iconsAndreas Haas2016-05-271-17/+10
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* Allow ItemList icons to stretch to max size.Andreas Haas2016-05-241-3/+22
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* Changes to FileSystem DockJuan Linietsky2016-05-151-13/+47
| | | | | | | -Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-11/+69
| | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
* open directory or file when double clickvolzhs2016-05-131-1/+1
| | | | fixes #4607
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-4/+10
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde2016-05-051-1/+1
|\ | | | | Fix wrong return and argument types in documentation
| * Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-1/+1
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* | -make sure single select after multi select works betterJuan Linietsky2016-05-041-0/+23
|/ | | | -fixed some warnings for OSX
* Add icon region support for ItemListFranklin Sobrinho2016-03-131-6/+50
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* Make custom_bg fit the whole "selected" area in ItemListsRémi Verschelde2016-01-221-13/+16
| | | | Closes #3096
* -Merged Script and Help tabsJuan Linietsky2015-11-171-0/+31
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* Fix typo in ItemList bindingsGeorge Marques2015-09-211-1/+1
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* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-12/+25
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-2/+58
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* new file dialog!Juan Linietsky2015-06-061-0/+1048
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories