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authorThaer Razeq2017-02-23 02:28:09 -0600
committerREBELLIOUSX\Rebel_X2017-02-28 07:52:02 -0600
commitf50488a36188d5975bfa8554687a1acdd394d6a9 (patch)
tree3b8712b9162aeb30e8eaaeeca63e6d04c7b9e3b5 /scene/gui/item_list.cpp
parent0f8c6dd3822c38b8145f08265abb9eba479f4d15 (diff)
downloadgodot-f50488a36188d5975bfa8554687a1acdd394d6a9.tar.gz
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Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
Diffstat (limited to 'scene/gui/item_list.cpp')
-rw-r--r--scene/gui/item_list.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index a35df53e5..91bd16ee0 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -314,7 +314,7 @@ void ItemList::move_item(int p_item,int p_to_pos) {
if (current<0) {
//do none
- } if (p_item==current) {
+ } else if (p_item==current) {
current=p_to_pos;
} else if (p_to_pos>p_item && current>p_item && current<p_to_pos) {
current--;