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path: root/scene/gui/graph_edit.h
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* -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-0/+8
| | | | -Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+2
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-1/+1
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-38/+30
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-1/+1
| | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-0/+1
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* More visual script improvementsJuan Linietsky2016-08-301-0/+3
| | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* More visual script workJuan Linietsky2016-08-251-0/+2
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* prettier connections for graph editJuan Linietsky2016-08-231-1/+6
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* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-0/+2
| | | | support, but VisualScript should be more or less done!
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-041-0/+11
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-0/+1
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| * Fix GraphEdit dragging issues at scales != 1Rémi Verschelde2016-07-261-0/+1
| | | | | | | | | | Works around the issue originally described in #5907 (that was then hijacked to describe the broader issue it exposes).
* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-1/+37
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* -Cleaned up GraphEdit, also fixes #3568Juan Linietsky2016-02-081-2/+11
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* -Forgot to add clips input to graphedit, fixes #3420Juan Linietsky2016-01-231-1/+1
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* Add a slider to handle zoomMarianoGNU2016-01-181-1/+4
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* Add zoom to GraphEditMarianoGNU2016-01-181-0/+5
| | | | | | Also fix some responsiveness issues: -Box selection no longer visible when connecting. -Allow cancel connection with mouse's right button.
* New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-181-0/+2
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* Box selection for GraphNodesMariano Javier Suligoy2015-07-241-0/+7
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* Fix tab indentMariano Javier Suligoy2015-07-201-56/+56
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* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-52/+54
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* Fixes to GraphEdit:Juan Linietsky2015-01-081-1/+4
| | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-0/+4
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+93