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path: root/scene/gui/graph_edit.cpp
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* -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-1/+32
| | | | -Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
* Expose a few GraphEdit methods to script languagesGeorge Marques2018-01-301-0/+9
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* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+6
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Native pan and zoom for macOSBernhard Liebl2017-11-211-2/+20
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* Added and improved some missing icons, plus some other visual fixes.Daniel J. Ramirez2017-10-131-1/+0
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* Fix GraphEdit mouse scroll axis.jagt2017-10-011-8/+8
| | | | | maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit. maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
* Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | set_anchors_and_margins_preset(PRESET_WIDE)
* Merge pull request #11453 from djrm/pr_visualsRémi Verschelde2017-09-211-1/+1
|\ | | | | Visual tweaks.
| * Visual tweaks.Daniel J. Ramirez2017-09-201-1/+1
| | | | | | | | | | Updated icons Updated some color
* | Rename pos to position in user facing methods and variablesletheed2017-09-201-17/+17
|/ | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Add some options and reorganize the 2D editor menus. Makes available forced ↵Gilles Roudiere2017-09-181-1/+1
| | | | snapping.
* Dead code tells no talesRémi Verschelde2017-08-271-67/+35
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-33/+33
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-2/+2
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
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* Fixes node selection, and properly ignore mouse on inner comment node body, ↵Juan Linietsky2017-08-081-8/+8
| | | | closes #6298
* Do not allow multiple data connections to the same data input slot, fixes ↵Daniel J. Ramirez2017-07-271-1/+1
| | | | #6357.Improved curve rendering when nodes are close.
* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-5/+15
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-6/+6
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-7/+7
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-39/+42
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-2/+2
|\ | | | | New customizable editor theme
| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-2/+2
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-0/+12
|/ | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-2/+2
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-10/+10
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-468/+392
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-28/+28
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* Added a list of signals to rename, this should become a header eventuallyJuan Linietsky2017-01-121-1/+1
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* -All types have editable script now in propertiesJuan Linietsky2017-01-091-2/+1
| | | | -Changed clip to a property in Control which can be set by the user
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-3/+3
| | | | replaced by mouse filter
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-13/+13
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-28/+28
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix GraphEdit connection wire when resizing GraphNodevolzhs2016-10-151-0/+1
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* Fix GraphEdit connection wire when zoom in/outvolzhs2016-10-131-5/+6
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* Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs2016-10-051-4/+6
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* Better snapping for graph ports, closes #6394Juan Linietsky2016-09-061-4/+8
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* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-1/+7
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* More visual script improvementsJuan Linietsky2016-08-301-52/+109
| | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* More visual script workJuan Linietsky2016-08-251-0/+12
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+6
| | | | This one has an ordered list, built-in description, search, etc.