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* prettier connections for graph editJuan Linietsky2016-08-231-51/+129
* Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky2016-08-061-1/+23
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-0/+6
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-041-5/+120
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-1/+4
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| * Fix GraphEdit dragging issues at scales != 1Rémi Verschelde2016-07-261-1/+4
* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-7/+106
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* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-1/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* fix two reading uninitialized pointersHubert Jarosz2016-03-091-1/+1
* -Cleaned up GraphEdit, also fixes #3568Juan Linietsky2016-02-081-28/+78
* -Forgot to add clips input to graphedit, fixes #3420Juan Linietsky2016-01-231-0/+7
* Add a slider to handle zoomMarianoGNU2016-01-181-2/+20
* Add zoom to GraphEditMarianoGNU2016-01-181-8/+61
* New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-181-2/+5
* Delete selected nodes with the Delete keyMariano Javier Suligoy2015-07-261-0/+7
* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-1/+9
* Box selection for GraphNodesMariano Javier Suligoy2015-07-241-8/+83
* Fix tab indentMariano Javier Suligoy2015-07-201-442/+442
* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-368/+457
* Use popup menu to add new nodes to the shader graph editor in the last clicke...Mariano Javier Suligoy2015-07-161-3/+11
* Fixes to GraphEdit:Juan Linietsky2015-01-081-4/+23
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-0/+50
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+517