| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -6/+6 |
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| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -7/+7 |
| | | | | | Make the naming consistent with other classes. | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -39/+42 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -2/+2 |
| |\ | | | | | New customizable editor theme | ||||
| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -2/+2 |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | Implemented scrolling factor for smooth trackpad scrolling | toger5 | 2017-05-07 | 1 | -0/+12 |
| |/ | | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | ||||
| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -2/+2 |
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| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -10/+10 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -468/+392 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -28/+28 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | Added a list of signals to rename, this should become a header eventually | Juan Linietsky | 2017-01-12 | 1 | -1/+1 |
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| * | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -2/+1 |
| | | | | | -Changed clip to a property in Control which can be set by the user | ||||
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -3/+3 |
| | | | | | replaced by mouse filter | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -13/+13 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -28/+28 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix GraphEdit connection wire when resizing GraphNode | volzhs | 2016-10-15 | 1 | -0/+1 |
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| * | Fix GraphEdit connection wire when zoom in/out | volzhs | 2016-10-13 | 1 | -5/+6 |
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| * | Fix GraphEdit grab random node when delete or deselect by clicking empty space | volzhs | 2016-10-05 | 1 | -4/+6 |
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| * | Better snapping for graph ports, closes #6394 | Juan Linietsky | 2016-09-06 | 1 | -4/+8 |
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| * | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -1/+7 |
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| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -52/+109 |
| | | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | ||||
| * | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -0/+12 |
| | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
| * | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -0/+6 |
| | | | | | This one has an ordered list, built-in description, search, etc. | ||||
| * | prettier connections for graph edit | Juan Linietsky | 2016-08-23 | 1 | -51/+129 |
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| * | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -1/+23 |
| | | | | | support, but VisualScript should be more or less done! | ||||
| * | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -0/+6 |
| | | | | | profiler yet. | ||||
| * | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | 2016-08-04 | 1 | -5/+120 |
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| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-02 | 1 | -1/+4 |
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| | * | Fix GraphEdit dragging issues at scales != 1 | Rémi Verschelde | 2016-07-26 | 1 | -1/+4 |
| | | | | | | | | | | | Works around the issue originally described in #5907 (that was then hijacked to describe the broader issue it exposes). | ||||
| * | | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -7/+106 |
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| * | Remove unused variables (third pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -1/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| | | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | fix two reading uninitialized pointers | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
| | | | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp | ||||
| * | -Cleaned up GraphEdit, also fixes #3568 | Juan Linietsky | 2016-02-08 | 1 | -28/+78 |
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| * | -Forgot to add clips input to graphedit, fixes #3420 | Juan Linietsky | 2016-01-23 | 1 | -0/+7 |
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| * | Add a slider to handle zoom | MarianoGNU | 2016-01-18 | 1 | -2/+20 |
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| * | Add zoom to GraphEdit | MarianoGNU | 2016-01-18 | 1 | -8/+61 |
| | | | | | | | Also fix some responsiveness issues: -Box selection no longer visible when connecting. -Allow cancel connection with mouse's right button. | ||||
| * | New shader nodes are now created under (more or less) the cursor. | Ovnuniarchos | 2016-01-18 | 1 | -2/+5 |
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| * | Delete selected nodes with the Delete key | Mariano Javier Suligoy | 2015-07-26 | 1 | -0/+7 |
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| * | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy | 2015-07-25 | 1 | -1/+9 |
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| * | Box selection for GraphNodes | Mariano Javier Suligoy | 2015-07-24 | 1 | -8/+83 |
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| * | Fix tab indent | Mariano Javier Suligoy | 2015-07-20 | 1 | -442/+442 |
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| * | Select and move multiple nodes at once | Mariano Javier Suligoy | 2015-07-19 | 1 | -368/+457 |
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| * | Use popup menu to add new nodes to the shader graph editor in the last ↵ | Mariano Javier Suligoy | 2015-07-16 | 1 | -3/+11 |
| | | | | | clicked location. | ||||
| * | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -4/+23 |
| | | | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | ||||
