| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Native pan and zoom for macOS | Bernhard Liebl | 2017-11-21 | 1 | -2/+20 |
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| * | Added and improved some missing icons, plus some other visual fixes. | Daniel J. Ramirez | 2017-10-13 | 1 | -1/+0 |
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| * | Fix GraphEdit mouse scroll axis. | jagt | 2017-10-01 | 1 | -8/+8 |
| | | | | | | maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit. maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit. | ||||
| * | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -1/+1 |
| | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | Merge pull request #11453 from djrm/pr_visuals | Rémi Verschelde | 2017-09-21 | 1 | -1/+1 |
| |\ | | | | | Visual tweaks. | ||||
| | * | Visual tweaks. | Daniel J. Ramirez | 2017-09-20 | 1 | -1/+1 |
| | | | | | | | | | | | Updated icons Updated some color | ||||
| * | | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -17/+17 |
| |/ | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Add some options and reorganize the 2D editor menus. Makes available forced ↵ | Gilles Roudiere | 2017-09-18 | 1 | -1/+1 |
| | | | | | snapping. | ||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -67/+35 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -33/+33 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -2/+2 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
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| * | Fixes node selection, and properly ignore mouse on inner comment node body, ↵ | Juan Linietsky | 2017-08-08 | 1 | -8/+8 |
| | | | | | closes #6298 | ||||
| * | Do not allow multiple data connections to the same data input slot, fixes ↵ | Daniel J. Ramirez | 2017-07-27 | 1 | -1/+1 |
| | | | | | #6357.Improved curve rendering when nodes are close. | ||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -1/+1 |
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| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -5/+15 |
| | | | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | ||||
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -6/+6 |
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| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -7/+7 |
| | | | | | Make the naming consistent with other classes. | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -39/+42 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -2/+2 |
| |\ | | | | | New customizable editor theme | ||||
| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -2/+2 |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | Implemented scrolling factor for smooth trackpad scrolling | toger5 | 2017-05-07 | 1 | -0/+12 |
| |/ | | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | ||||
| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -2/+2 |
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| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -10/+10 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -468/+392 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -28/+28 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | Added a list of signals to rename, this should become a header eventually | Juan Linietsky | 2017-01-12 | 1 | -1/+1 |
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| * | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -2/+1 |
| | | | | | -Changed clip to a property in Control which can be set by the user | ||||
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -3/+3 |
| | | | | | replaced by mouse filter | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -13/+13 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -28/+28 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix GraphEdit connection wire when resizing GraphNode | volzhs | 2016-10-15 | 1 | -0/+1 |
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| * | Fix GraphEdit connection wire when zoom in/out | volzhs | 2016-10-13 | 1 | -5/+6 |
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| * | Fix GraphEdit grab random node when delete or deselect by clicking empty space | volzhs | 2016-10-05 | 1 | -4/+6 |
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| * | Better snapping for graph ports, closes #6394 | Juan Linietsky | 2016-09-06 | 1 | -4/+8 |
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| * | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -1/+7 |
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| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -52/+109 |
| | | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | ||||
| * | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -0/+12 |
| | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
| * | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -0/+6 |
| | | | | | This one has an ordered list, built-in description, search, etc. | ||||
| * | prettier connections for graph edit | Juan Linietsky | 2016-08-23 | 1 | -51/+129 |
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| * | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -1/+23 |
| | | | | | support, but VisualScript should be more or less done! | ||||
| * | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -0/+6 |
| | | | | | profiler yet. | ||||
| * | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | 2016-08-04 | 1 | -5/+120 |
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| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-02 | 1 | -1/+4 |
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