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path: root/scene/gui/file_dialog.h
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* Fixed "Open" button being enabled when nothing is selected in a FileDialog ↵Michael Alexsander Silva Dias2018-02-201-1/+1
| | | | while in "Open folder" mode.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Added "mode_overrides_title" property to FileDialog.Michael Alexsander Silva Dias2017-12-031-0/+5
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* Some improvements to file/dir open/save dialogs:Dmitry Koteroff2017-11-271-0/+5
| | | | | | | | 1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
* A few small adjustments to file dialogs:Dmitry Koteroff2017-11-241-1/+2
| | | | | | | a) Added Backspace key support for Tree-based file dialog. b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead). c) Open Directory mode: changed "Open" to "Select Current Folder" d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-26/+20
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Exposed mode, access, filters, and show hidden files to the editor. Also, ↵Ovnuniarchos2016-07-171-0/+2
| | | | two functions to get/set the filter list.
* (editor)filedialog mode open anyAlexander Holland2016-03-141-1/+2
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* remove trailing whitespaceHubert Jarosz2016-03-091-11/+11
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* Merge pull request #3191 from neikeq/filedialog_hotkeysRémi Verschelde2016-01-071-0/+2
|\ | | | | Add keyboard shortcut to toggle "show hidden files" in FileDialog
| * FileDialog: keyboard shortcut to toggle "show hidden files"Ignacio Etcheverry2016-01-021-0/+2
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* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add refresh button to file dialogsneikeq2015-12-041-0/+3
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* android fixes, please testJuan Linietsky2015-03-231-0/+9
| | | | (can' t build android atm)
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+173