| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove the "." from file manage dialog (open scene, open file, ...) | Dmitry Koteroff | 2017-11-21 | 1 | -1/+4 |
| | | | | | | | Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name. | ||||
| * | FileDialog: enlarge the file list a bit | Poommetee Ketson | 2017-10-22 | 1 | -12/+16 |
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| * | FileDialog: fix select index out of range | Poommetee Ketson | 2017-10-06 | 1 | -2/+3 |
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| * | Match file dialog drive with the current folder. | Daniel J. Ramirez | 2017-10-04 | 1 | -0/+1 |
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| * | Remove assignment and declarations in if statements | Hein-Pieter van Braam | 2017-09-08 | 1 | -2/+2 |
| | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -9/+8 |
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| * | Rename localization method to `tr` again | Rémi Verschelde | 2017-08-18 | 1 | -1/+1 |
| | | | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback. | ||||
| * | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | 2017-08-17 | 1 | -1/+1 |
| | | | | | | Also renames `set_message_translation` to `set_message_localization` for consistency. | ||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -4/+4 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -7/+6 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Fix natural sorting order in EditorFileDialog, FileDialog and ↵ | Damian Day | 2017-05-12 | 1 | -2/+2 |
| | | | | | | | | | | | EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -299/+276 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -37/+37 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -4/+4 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -2/+2 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
| | | | | | container! | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -1/+1 |
| | | | | | renamed to PoolVector | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -37/+37 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Select exactly matched file automatically in FileDialog | volzhs | 2016-11-17 | 1 | -3/+4 |
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| * | Show '.' in the tree of file_dialog | Ying-Ruei Liang(KK) | 2016-09-26 | 1 | -16/+18 |
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| * | Exposed mode, access, filters, and show hidden files to the editor. Also, ↵ | Ovnuniarchos | 2016-07-17 | 1 | -1/+18 |
| | | | | | two functions to get/set the filter list. | ||||
| * | Make ".." always appear even if dir is unlistable (likely lacking ↵ | Juan Linietsky | 2016-06-18 | 1 | -0/+5 |
| | | | | | permissions), closes #1938 | ||||
| * | rtr instead ttr | DimOkGamer | 2016-06-07 | 1 | -18/+18 |
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| * | Fixed localization in file dialogs | DimOkGamer | 2016-06-07 | 1 | -18/+18 |
| | | | | | | and two more lines. 2 fixes in ru.po. | ||||
| * | FileDialog: reset mkdir label after use (#4500) | Rémi Verschelde | 2016-05-01 | 1 | -1/+1 |
| | | | | Closes #1686. | ||||
| * | (editor)filedialog mode open any | Alexander Holland | 2016-03-14 | 1 | -6/+8 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -85/+85 |
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| * | F5 hotkey to refresh FileDialog/EditorFileDialog | Ignacio Etcheverry | 2016-01-15 | 1 | -0/+4 |
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| * | Merge pull request #3191 from neikeq/filedialog_hotkeys | Rémi Verschelde | 2016-01-07 | 1 | -1/+40 |
| |\ | | | | | Add keyboard shortcut to toggle "show hidden files" in FileDialog | ||||
| | * | FileDialog: keyboard shortcut to toggle "show hidden files" | Ignacio Etcheverry | 2016-01-02 | 1 | -1/+40 |
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| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| |/ | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | ||||
| * | Added reload icon to FileDialog's default theme | Ignacio Etcheverry | 2015-12-26 | 1 | -1/+1 |
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| * | Better hidden folders display preferences for editor file dialogs | Franklin Sobrinho | 2015-12-06 | 1 | -1/+1 |
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| * | Add refresh button to file dialogs | neikeq | 2015-12-04 | 1 | -0/+9 |
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| * | Merge pull request #1907 from tommy3/show-hidden-files | Juan Linietsky | 2015-06-23 | 1 | -1/+1 |
| |\ | | | | | set initial flag 'show_hidden_files' for file dialogs in project manager initialization | ||||
| | * | set initial flag 'show_hidden_files' for file dialogs in project manager ↵ | tommy3 | 2015-05-14 | 1 | -1/+1 |
| | | | | | | | | | initialization | ||||
| * | | more fixes | Juan Linietsky | 2015-05-19 | 1 | -8/+2 |
| |/ | | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939 | ||||
| * | fix font import path on windows, closes #1675 | Juan Linietsky | 2015-05-04 | 1 | -1/+0 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | android fixes, please test | Juan Linietsky | 2015-03-23 | 1 | -3/+22 |
| | | | | | (can' t build android atm) | ||||
| * | New option to show/hide hidden files | rollenrolm | 2015-03-21 | 1 | -5/+14 |
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| * | When overwriting a file with an auto added extension the file name is now ↵ | Nathan Warden | 2015-01-16 | 1 | -1/+1 |
| | | | | | set correctly. | ||||
| * | File path in save dialog automatically appended with correct extension if ↵ | Nathan Warden | 2015-01-14 | 1 | -1/+8 |
| | | | | | not manually added by the user. | ||||
| * | -Fixed a few bugs in Viewport | Juan Linietsky | 2014-04-10 | 1 | -0/+54 |
| | | | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | ||||
| * | -fixed export templates not loading/exporting on Windows | Juan Linietsky | 2014-02-13 | 1 | -0/+2 |
| | | | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | ||||
