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path: root/scene/gui/dialogs.cpp (follow)
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* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-101-28/+27
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-19/+19
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix Accept/ConfirmationDialog UI brokenvolzhs2016-10-311-5/+8
* Revert "Place child control under label in AcceptDialog."volzhs2016-10-311-25/+10
* Place child control under label in AcceptDialog.Mateusz Adamczyk2016-10-091-10/+25
* -Added bindings to the resource filesystem for editorJuan Linietsky2016-09-101-0/+1
* fixed wrong placement of AcceptDialog Buttons issue-6143bebae2016-09-071-2/+0
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-2/+0
* Make dialogs translatableGeequlim2016-05-301-4/+4
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-6/+73
* Add more documentations and fix AcceptDialog::add_cancelGeequlim2016-04-291-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-11/+11
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add more properties to AcceptDialogFranklin Sobrinho2015-11-201-1/+3
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-2/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+375