| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -3/+17 |
| | | | | | -Changed clip to a property in Control which can be set by the user | ||||
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -23/+15 |
| | | | | | replaced by mouse filter | ||||
| * | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky | 2017-01-08 | 1 | -98/+19 |
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| * | Swapped expand and fill flag bits, so scenes don't save this property by default | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
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| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
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| * | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 1 | -20/+29 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -116/+116 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | fixes #6464 lost icons in dock and file dialog, also #6443 , #6302 | Avril | 2016-11-18 | 1 | -4/+4 |
| | | | | | | Fixes lost icons in docks, file manager, sample library, settings and various other places. | ||||
| * | Prevent crash on focus change when no valid next control has been found. | Andreas Haas | 2016-10-05 | 1 | -5/+5 |
| | | | | | Fixes the crash discussed in #6714. | ||||
| * | Add argument options for the theme override functions in Control | Juan Linietsky | 2016-09-11 | 1 | -0/+29 |
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| * | -Added a ColorFrame control, kind of like Texture but for color. | Juan Linietsky | 2016-09-11 | 1 | -1/+1 |
| | | | | | | -Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor | ||||
| * | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | 2016-09-11 | 1 | -9/+7 |
| | | | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | ||||
| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -11/+38 |
| | | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | ||||
| * | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -1/+8 |
| | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
| * | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -7/+33 |
| | | | | | profiler yet. | ||||
| * | Fix the rotation not updating in the inspector with Controls | Johan Manuel | 2016-07-21 | 1 | -0/+1 |
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| * | properly fixed notificaitons for theme changed, closes #5774 | Juan Linietsky | 2016-07-18 | 1 | -2/+24 |
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| * | Add a small workaround to avoid modal tabs to be closed if they are spawned ↵ | Juan Linietsky | 2016-06-27 | 1 | -0/+7 |
| | | | | | in the same frame, closes #3837 | ||||
| * | Ability to rotate controls using tool, closes #3800 | Juan Linietsky | 2016-06-27 | 1 | -2/+10 |
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| * | Fix issue saving flags (size fill expand), fixes #4176 | Juan Linietsky | 2016-06-23 | 1 | -2/+2 |
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| * | Fix bug in GridContainer not updating minimumsize when columns changes, ↵ | Juan Linietsky | 2016-06-17 | 1 | -1/+1 |
| | | | | | fixes #4677 | ||||
| * | Keep track of when fonts change, so theme or controls that use fonts as ↵ | Juan Linietsky | 2016-06-17 | 1 | -0/+40 |
| | | | | | | | overrides get properly updated. closes #4622 , probably closes many other issues too | ||||
| * | fix crash when clearing dynamicfontdata, closes #4877 | Juan Linietsky | 2016-06-13 | 1 | -1/+1 |
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| * | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky | 2016-06-13 | 1 | -3/+4 |
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| * | propagate theme changes properly even through 2D nodes, fixes #4754 | Juan Linietsky | 2016-06-13 | 1 | -11/+32 |
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| * | Fixed ancient bug that prevented proper theme editing, closes #4924 | Juan Linietsky | 2016-06-12 | 1 | -28/+17 |
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| * | Merge pull request #4977 from SaracenOne/scripting_expose | Juan Linietsky | 2016-06-06 | 1 | -29/+87 |
| |\ | | | | | Expose extra methods and constants to scripts | ||||
| | * | Expose control theme element and override detection methods to scripting side. | Saracen | 2016-06-04 | 1 | -29/+87 |
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| * | | Merge pull request #4300 from leezh/control_focus_mode | Rémi Verschelde | 2016-06-04 | 1 | -0/+1 |
| |\ \ | |/ |/| | Exposed Control::focus_mode to the scene editor | ||||
| | * | GUI Focus mode improvements | Zher Huei Lee | 2016-05-23 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled | ||||
| * | | Some cleanup to GDScript | Juan Linietsky | 2016-05-31 | 1 | -0/+1 |
| |/ | | | | separated GDFunction (VM) from GDScript in two different files | ||||
| * | Merge pull request #4612 from bojidar-bg/fix-anchor-builds | Rémi Verschelde | 2016-05-11 | 1 | -4/+3 |
| |\ | | | | | Fix #4588 (crash in Control::_set_anchor) | ||||
| | * | Fix #4588 (crash Control::_set_anchor) | Bojidar Marinov | 2016-05-10 | 1 | -4/+3 |
| | | | | | | | | | Thanks to @vnen for testing this | ||||
| * | | Sync classes.xml with current sources | Rémi Verschelde | 2016-05-09 | 1 | -1/+1 |
| | | | | | | | | | Also fix a typo in the binding of Control::set_drag_forwarding. | ||||
| * | | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde | 2016-05-06 | 1 | -14/+29 |
| |/ | | | | | | | | Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511. | ||||
| * | Add ability to send drag events to another object | Juan Linietsky | 2016-05-03 | 1 | -1/+35 |
| | | | | | will be documented/tested later | ||||
| * | Adds a remove class item option in the theme editor. | Aren Villanueva | 2016-04-21 | 1 | -1/+1 |
| | | | | | I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme. | ||||
| * | Fix warn print when hide an control does not inside_tree | sanikoyes | 2016-04-07 | 1 | -2/+5 |
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| * | Merge pull request #4102 from SaracenOne/dynamic_margin_properties | Rémi Verschelde | 2016-03-23 | 1 | -8/+80 |
| |\ | | | | | Dynamic property list for control margins | ||||
| | * | Dynamic property list for control margins allowing floating point properties ↵ | Saracen | 2016-03-20 | 1 | -8/+80 |
| | | | | | | | | | to be used with ratio anchors. | ||||
| * | | Fix GDScript crash when call show/hide in func _exit_tree | sanikoyes | 2016-03-22 | 1 | -2/+2 |
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| * | Fix a crash when running a game with Controls with a tools build | Bojidar Marinov | 2016-03-10 | 1 | -1/+6 |
| | | | | | | | Regression from #3997 TOOLS_ENABLED is defined, even when running from editor, but EDITOR_DEF SEGFAULTs | ||||
| * | Add option to keep margins when changing anchors, closes #3979 | Bojidar Marinov | 2016-03-09 | 1 | -11/+24 |
| | | | | | | Amend: Fixed an issue for non-tool builds Amend2: Same, just fixed doing nothing at some times | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -71/+71 |
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| * | Property handle rotated controls in 2D editor, fixes #3613 | Juan Linietsky | 2016-02-08 | 1 | -2/+7 |
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| * | Make sure variant parser recognizes "nil" for compatibility with old ↵ | Juan Linietsky | 2016-02-01 | 1 | -1/+3 |
| | | | | | engine.cfg style cofig. Closes #3531 | ||||
| * | -Take in consideration canvas layers for GUI input | Juan Linietsky | 2016-01-24 | 1 | -0/+2 |
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| * | -Added a "modal_close" signal for controls | Juan Linietsky | 2016-01-23 | 1 | -0/+5 |
| | | | | | -Used it to keep changes on lineedit when focused out | ||||
