| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -36/+70 |
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| * | Add manual overrides for focus_next and focus_previous on controls similar ↵ | Saracen | 2017-11-16 | 1 | -1/+67 |
| | | | | | to what can already be done with focus neighbours. | ||||
| * | Unify degree members and properties | letheed | 2017-11-10 | 1 | -5/+5 |
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| * | Remove deprecated rotation methods | letheed | 2017-11-10 | 1 | -14/+0 |
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| * | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -2/+2 |
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| * | Fixes set_anchors_and_margins_preset() | Gilles Roudiere | 2017-09-27 | 1 | -35/+65 |
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| * | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -15/+0 |
| | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | Implements set_margins_preset(...) | Gilles Roudiere | 2017-09-22 | 1 | -1/+112 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -12/+12 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | also loop for classes if there is no coustom theme fixes #11250 | toger5 | 2017-09-14 | 1 | -2/+10 |
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| * | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+1 |
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| * | Restored auto snapping of controls to pixels, fixes #10847 and probably ↵ | Juan Linietsky | 2017-09-07 | 1 | -0/+4 |
| | | | | | several more issues. Made it optional in the project settings but defaults to true. | ||||
| * | DocData and type hints fixes | Ignacio Etcheverry | 2017-08-29 | 1 | -1/+1 |
| | | | | | | | | - Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -40/+38 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Removed unnecessary returns and break statements | Wilson E. Alvarez | 2017-08-22 | 1 | -2/+0 |
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| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -48/+48 |
| |\ | | | | | ClassDB: Provide the enum name of integer constants | ||||
| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -48/+48 |
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| * | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+1 |
| |\ \ | |/ |/| | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+1 |
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| * | | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | 2017-08-15 | 1 | -4/+7 |
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| * | | Avoids inverted anchors | Gilles Roudiere | 2017-08-13 | 1 | -10/+18 |
| | | | | | | | | | | | Add a push_opposite_anchor argument pushing the opposite anchor if needed | ||||
| * | | Adds a function to set Anchors with a layout preset | Gilles Roudiere | 2017-08-13 | 1 | -0/+132 |
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| * | | Handle undo/redo of anchor positioning | Gilles Roudiere | 2017-08-13 | 1 | -0/+11 |
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| * | | Add anchor visualization | Gilles Roudiere | 2017-08-13 | 1 | -0/+1 |
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| * | | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -74/+29 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -14/+14 |
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| * | Adds missing type information to virtual method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
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| * | Fix property type expose of Control.stretch_ratio. | Geequlim | 2017-07-31 | 1 | -1/+1 |
| | | | | | Fix set integer value from inspector to round instead of floor. | ||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -1/+1 |
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| * | Control: save SIZE_FILL size flag property | Poommetee Ketson | 2017-07-13 | 1 | -2/+2 |
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| * | removed floor so that global pos works with scale | alexholly | 2017-07-08 | 1 | -2/+2 |
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| * | More fill modes for containers, closes #9504 | Juan Linietsky | 2017-07-06 | 1 | -2/+4 |
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| * | Ability to set rotation and scaling pivot for controls. | Juan Linietsky | 2017-07-06 | 1 | -7/+35 |
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| * | -Ability for controls to grow the left/top when anchored. This makes ↵ | Juan Linietsky | 2017-07-06 | 1 | -2/+54 |
| | | | | | anchoring controls to the right/bottom easier when they are resized. | ||||
| * | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky | 2017-06-12 | 1 | -0/+1 |
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| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -13/+13 |
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| * | Fixing typo for rect_position in _change_notify call for Control | Kristupas Stumbrys | 2017-05-28 | 1 | -1/+1 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -2/+2 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -17/+17 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix more property names in _change_notify calls. | Andreas Haas | 2017-04-03 | 1 | -1/+1 |
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| * | Fixed Node2D/Control not updating properties | Robert Hernandez | 2017-04-01 | 1 | -6/+6 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | Merge pull request #8023 from CrazyGuy108/master | Rémi Verschelde | 2017-03-18 | 1 | -0/+2 |
| |\ | | | | | List Control::has_point as a virtual method | ||||
| | * | List Control::has_point as a virtual method | CrazyGuy108 | 2017-03-14 | 1 | -0/+2 |
| | | | | | | | | | | | | | According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control. | ||||
| * | | fixed ClassDB inconsistencies | Karroffel | 2017-03-13 | 1 | -2/+2 |
| |/ | | | | fixes #7960 | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -969/+810 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
