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path: root/scene/gui/color_picker.cpp
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* Revert "Fix color-picker sliders"Rémi Verschelde2018-05-181-4/+5
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* Fix color-picker slidersMartin Capitanio2018-05-171-5/+4
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* Add note about color picker deferred initializationJuan Linietsky2018-05-161-0/+3
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* Fix segfault at quiting editorvolzhs2018-05-161-1/+1
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* -New inspector.Juan Linietsky2018-05-151-16/+33
| | | | | | | -Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
* Add popup_closed signal for ColorPickerButtonPeter Folkins2018-04-131-0/+9
| | | | Fixes #17688
* Various ui tweaks for color pickerBernhard Liebl2018-03-121-5/+46
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* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+4
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Fix crash in OS::execute on FreeBSDRémi Verschelde2018-01-041-0/+1
| | | | | As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Made MenuButton and ColorPickerButton's "get_popup" methods return constant.Michael Alexsander Silva Dias2017-12-251-10/+8
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
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* Added get_popup() method to ColorPickerButton. This allows to check if the ↵RaXaR2017-12-011-0/+5
| | | | | | picker is open or not using Popup signals. Ammend: Added docs for the method.
* Added and improved some missing icons, plus some other visual fixes.Daniel J. Ramirez2017-10-131-1/+3
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* Several visual improvements.Daniel J. Ramirez2017-09-281-24/+17
| | | | | | | | | Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
* Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | set_anchors_and_margins_preset(PRESET_WIDE)
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+4
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+1
|\ | | | | Adds Engine::is_editor_hint() method
| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+1
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* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-12/+12
|/ | | | Fixes #10244.
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
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* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
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* Fix ColorPicker to use theme constantsPoommetee Ketson2017-07-181-18/+26
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* ColorPicker: fix DPI, hue & color update issuesPoommetee Ketson2017-06-201-23/+24
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* Fix ColorPicker's screen pick functionalityMariano Suligoy2017-06-191-18/+20
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* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-3/+3
| | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
* Color Picker Fixed Appearanceremorse1072017-06-151-8/+11
| | | | | | Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-11/+11
| | | | Make the naming consistent with other classes.
* fixed crash when dragging to change color in color pickertoger52017-05-211-1/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-36/+61
| | | | this might cause bugs I haven't found yet..
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-7/+7
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-220/+186
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-24/+24
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
| | | | This saves typing and is a step towards fixing #56
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-21/+21
| | | | added a check to detect this case in the future
* some class renamesJuan Linietsky2017-01-121-2/+2
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-1/+1
| | | | container!
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-4/+4
| | | | replaced by mouse filter
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-4/+4
| | | | differentiated than generalized _input
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-3/+3
| | | | renamed to PoolVector
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-1/+1
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* Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky2017-01-041-22/+38
|\ | | | | Fix Color Picker
| * Fix Color PickerMariano Suligoy2016-10-191-22/+38
| | | | | | Replace shaders with procedurally generated controls
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+3
| | | | | | | | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-24/+24
| | | | | | | | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-74/+39
|\| | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)