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path: root/scene/gui/base_button.cpp
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* Fixed ui_accept problem. It's possible now to make a custom ui_accept action ↵krzycho2015-05-291-0/+1
| | | | event and pull it.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Register CheckBox class to create it using editor.Mariano Javier Suligoy2015-03-021-2/+3
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* -fixes to vmethod for buttonJuan Linietsky2014-12-021-1/+26
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* 3D Import Import & UDPJuan Linietsky2014-11-121-17/+18
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Bug FixesJuan Linietsky2014-11-021-0/+8
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* - Fix BaseButton "Click on Press" issue. Now a button correctly show its ↵Guy Rabiller2014-10-241-1/+11
| | | | visual "Pressed" status when "Click on Press" is enabled and the button is clicked.
* Bug FixesJuan Linietsky2014-06-291-0/+5
| | | | | | | | | | -=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+375