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path: root/scene/audio/stream_player.h (follow)
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-124/+0
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* only call finished signal when it really finishes, closes #5222Juan Linietsky2016-06-291-0/+2
* -make stream player and time restore state properly if removed, fixes #1949Juan Linietsky2016-02-021-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -another approach to solving the deadlock problem :|Juan Linietsky2015-12-211-0/+1
* -different attempt to avod deadlock problemJuan Linietsky2015-12-211-1/+1
* -Fix to progress dialog, speding it upJuan Linietsky2015-12-211-1/+1
* Please enter the commit message for your changes. Lines startingAriel Manzur2015-10-081-1/+1
* Rewrite of the AudioStream APIJuan Linietsky2015-09-091-1/+32
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+89