| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -428/+0 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -4/+8 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -8/+8 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -27/+27 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | only call finished signal when it really finishes, closes #5222 | Juan Linietsky | 2016-06-29 | 1 | -3/+7 |
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| * | tiny fix to loop restart (#4358) | Alex | 2016-04-18 | 1 | -1/+1 |
| | | | | Closes #4355 | ||||
| * | Doc: fix type of stream object | Rémi Verschelde | 2016-04-07 | 1 | -2/+2 |
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| * | -Made some icon data types smaller so they take up less space | Juan Linietsky | 2016-02-11 | 1 | -0/+2 |
| | | | | | -Fixed sample import plugin, makes samples sound strange in smp when limited hz | ||||
| * | -make stream player and time restore state properly if removed, fixes #1949 | Juan Linietsky | 2016-02-02 | 1 | -2/+12 |
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| * | Fix delay on audio stream pause | Saracen | 2016-01-03 | 1 | -1/+1 |
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| * | added a finished signal to StreamPlayer, closes #2249 | Juan Linietsky | 2016-01-02 | 1 | -0/+3 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | ||||
| * | -another approach to solving the deadlock problem :| | Juan Linietsky | 2015-12-21 | 1 | -1/+6 |
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| * | -different attempt to avod deadlock problem | Juan Linietsky | 2015-12-21 | 1 | -2/+4 |
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| * | -Fix to progress dialog, speding it up | Juan Linietsky | 2015-12-21 | 1 | -4/+2 |
| | | | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | ||||
| * | -some fixes to audio | Juan Linietsky | 2015-11-01 | 1 | -4/+6 |
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| * | -some fixes to where screen is read from rasterizer | Juan Linietsky | 2015-10-19 | 1 | -0/+2 |
| | | | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping | ||||
| * | Please enter the commit message for your changes. Lines starting | Ariel Manzur | 2015-10-08 | 1 | -3/+3 |
| | | | | | removed locks | ||||
| * | remove required argument from streamplayer (was a bug), make it default as ↵ | Juan Linietsky | 2015-09-21 | 1 | -1/+1 |
| | | | | | 0, closes #2492 | ||||
| * | Rewrite of the AudioStream API | Juan Linietsky | 2015-09-09 | 1 | -32/+138 |
| | | | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -6/+6 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+290 |
