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path: root/scene/audio/stream_player.cpp
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-428/+0
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+8
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-8/+8
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-27/+27
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* only call finished signal when it really finishes, closes #5222Juan Linietsky2016-06-291-3/+7
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* tiny fix to loop restart (#4358)Alex2016-04-181-1/+1
| | | Closes #4355
* Doc: fix type of stream objectRémi Verschelde2016-04-071-2/+2
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* -Made some icon data types smaller so they take up less spaceJuan Linietsky2016-02-111-0/+2
| | | | -Fixed sample import plugin, makes samples sound strange in smp when limited hz
* -make stream player and time restore state properly if removed, fixes #1949Juan Linietsky2016-02-021-2/+12
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* Fix delay on audio stream pauseSaracen2016-01-031-1/+1
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* added a finished signal to StreamPlayer, closes #2249Juan Linietsky2016-01-021-0/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* -another approach to solving the deadlock problem :|Juan Linietsky2015-12-211-1/+6
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* -different attempt to avod deadlock problemJuan Linietsky2015-12-211-2/+4
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* -Fix to progress dialog, speding it upJuan Linietsky2015-12-211-4/+2
| | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
* -some fixes to audioJuan Linietsky2015-11-011-4/+6
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* -some fixes to where screen is read from rasterizerJuan Linietsky2015-10-191-0/+2
| | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping
* Please enter the commit message for your changes. Lines startingAriel Manzur2015-10-081-3/+3
| | | | removed locks
* remove required argument from streamplayer (was a bug), make it default as ↵Juan Linietsky2015-09-211-1/+1
| | | | 0, closes #2492
* Rewrite of the AudioStream APIJuan Linietsky2015-09-091-32/+138
| | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-6/+6
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+290