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path: root/scene/audio/audio_player.cpp (follow)
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* -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restartJuan Linietsky2017-11-121-17/+33
* Fixed bug with clearing the stream in AudioPlayerStreamMarcelo Fernandez2017-09-271-4/+5
* Rename get_position => get_playback_position and seek_pos => seek on audio cl...Marcelo Fernandez2017-09-231-3/+3
* Rename pos to position in user facing methods and variablesletheed2017-09-201-5/+5
* Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog2017-09-151-0/+4
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| * Fix enums bindingsMaxim Sheronov2017-09-131-0/+4
* | Renamed play to playing property, but now playing and is_playing is the same,...Juan Linietsky2017-09-131-2/+2
* | Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-8/+6
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* Renamed playing property of audiostreams to play, to make it clearer. Fixes #...Juan Linietsky2017-09-061-1/+1
* Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...Juan Linietsky2017-09-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* added finished signals to audio stream players, fixes #9928Juan Linietsky2017-08-251-0/+13
* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-42/+42
* Fix crash when saving AudioPlayer without stream.Andreas Haas2017-05-201-0/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-101/+83
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-18/+18
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-6/+6
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+301