| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Adding is_stopped method to Tween | steincodes | 2018-06-07 | 1 | -0/+5 |
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| * | Take tween speed into account when calculating runtime | Rasmus Ketelsen | 2018-05-25 | 1 | -1/+6 |
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| * | update signals' MethodInfo in Tween | Paul Joannon | 2018-01-23 | 1 | -3/+3 |
| | | | | | key is a NodePath, not a String | ||||
| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -0/+2 |
| | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #15161 from volzhs/tween-follow | Rémi Verschelde | 2018-01-03 | 1 | -45/+38 |
| |\ | | | | | Fix Tween follow not working | ||||
| | * | Fix Tween follow not working | volzhs | 2017-12-29 | 1 | -45/+38 |
| | | | | | | | | | Fix regression from 7609efe7571733a38a4c372d9c69ea9c71601936 | ||||
| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | 2017-11-21 | 1 | -51/+77 |
| |\ | | | | | Allow for getting/setting "dotted" properties of objects | ||||
| | * | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | 2017-11-21 | 1 | -53/+75 |
| | | | | | | | | | Performance is around the same as using pure set() through GDScript. | ||||
| | * | Make Tween::interpolate_property's able to get() the initial value | Bojidar Marinov | 2017-11-13 | 1 | -0/+4 |
| | | | | | | | | | To use this behavior, pass `null` in place of the initial_value parameter. | ||||
| * | | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -8/+8 |
| |/ | | | | Fixes #12973. | ||||
| * | Refactor Fixed to Physics | Poommetee Ketson | 2017-10-21 | 1 | -1/+1 |
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| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -6/+6 |
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| * | Cleaned up logic in Tween::_tween_process(), fixes #9187 | cryptonaut | 2017-08-29 | 1 | -14/+10 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -17/+17 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -12/+12 |
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| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
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| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -4/+4 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Honor the Tween's final values | Shin-NiL | 2017-03-30 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -596/+422 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -29/+29 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -1/+1 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Fix tween Transform2D typo | sanikoyes | 2017-02-07 | 1 | -3/+3 |
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| * | renamed tween animationplayer scale functions to speed_scale | Juan Linietsky | 2017-01-13 | 1 | -5/+5 |
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| * | Tween: Rename times_in_sec (sic) param to duration | Rémi Verschelde | 2017-01-13 | 1 | -49/+49 |
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| * | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -4/+4 |
| | | | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -24/+24 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | - _ready() callback only happens once now, if you want to receive it again, ↵ | Juan Linietsky | 2017-01-10 | 1 | -6/+6 |
| | | | | | | | | use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script. | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -1/+1 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -29/+29 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix regression #6864 caused by #6613 | Pawel Kowal | 2016-10-26 | 1 | -5/+13 |
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| * | Tween reset/stop/resume/remove for all object properties at once | Pawel Kowal | 2016-09-25 | 1 | -10/+13 |
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| * | Tween: fix non-repeat interpolate_callback does not delete after call triggered | sanikoyes | 2016-08-31 | 1 | -0/+2 |
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| * | Fix crash when tween control object previous freed | sanikoyes | 2016-04-07 | 1 | -0/+13 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -6/+6 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Spine: add feature to insert/remove interpolates while updating | sanikoyes | 2015-05-05 | 1 | -11/+205 |
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| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Add call deferred support for Tween | sanikoyes | 2015-01-07 | 1 | -8/+103 |
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| * | 1.Change interpolate_callback:p_times_in_sec argument before p_callback ↵ | sanikoyes | 2014-12-19 | 1 | -75/+120 |
| | | | | | | | | | argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it | ||||
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | Small Fixes | Juan Linietsky | 2014-09-17 | 1 | -0/+1 |
| | | | | | | | | ----------- -Added Ability for centering on top left for centercontainer -Added ability to bind more than 5 parameters (must include an extra file) | ||||
| * | tween: | sanikoyes | 2014-08-25 | 1 | -30/+336 |
| | | | | | | 1、add follow/targeting support 2、update demo | ||||
| * | Fix tween seek, add tell function | sanikoyes | 2014-08-22 | 1 | -6/+26 |
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| * | Replace object to NodePath | sanikoyes | 2014-08-22 | 1 | -54/+140 |
| | | | | | | Add time callback support Update demo | ||||
