aboutsummaryrefslogtreecommitdiff
path: root/scene/animation/tween.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Adding is_stopped method to Tweensteincodes2018-06-071-0/+5
|
* Take tween speed into account when calculating runtimeRasmus Ketelsen2018-05-251-1/+6
|
* update signals' MethodInfo in TweenPaul Joannon2018-01-231-3/+3
| | | | key is a NodePath, not a String
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+2
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #15161 from volzhs/tween-followRémi Verschelde2018-01-031-45/+38
|\ | | | | Fix Tween follow not working
| * Fix Tween follow not workingvolzhs2017-12-291-45/+38
| | | | | | | | Fix regression from 7609efe7571733a38a4c372d9c69ea9c71601936
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde2017-11-211-51/+77
|\ | | | | Allow for getting/setting "dotted" properties of objects
| * Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-53/+75
| | | | | | | | Performance is around the same as using pure set() through GDScript.
| * Make Tween::interpolate_property's able to get() the initial valueBojidar Marinov2017-11-131-0/+4
| | | | | | | | To use this behavior, pass `null` in place of the initial_value parameter.
* | Rename Rect3 to AABB.Ferenc Arn2017-11-171-8/+8
|/ | | | Fixes #12973.
* Refactor Fixed to PhysicsPoommetee Ketson2017-10-211-1/+1
|
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-6/+6
|
* Cleaned up logic in Tween::_tween_process(), fixes #9187cryptonaut2017-08-291-14/+10
|
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-17/+17
|
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-12/+12
|
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
|
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-4/+4
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* Honor the Tween's final valuesShin-NiL2017-03-301-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-596/+422
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-29/+29
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | This saves typing and is a step towards fixing #56
* Fix tween Transform2D typosanikoyes2017-02-071-3/+3
|
* renamed tween animationplayer scale functions to speed_scaleJuan Linietsky2017-01-131-5/+5
|
* Tween: Rename times_in_sec (sic) param to durationRémi Verschelde2017-01-131-49/+49
|
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-4/+4
| | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
* Type renames:Juan Linietsky2017-01-111-24/+24
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* - _ready() callback only happens once now, if you want to receive it again, ↵Juan Linietsky2017-01-101-6/+6
| | | | | | | use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+1
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-29/+29
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix regression #6864 caused by #6613Pawel Kowal2016-10-261-5/+13
|
* Tween reset/stop/resume/remove for all object properties at oncePawel Kowal2016-09-251-10/+13
|
* Tween: fix non-repeat interpolate_callback does not delete after call triggeredsanikoyes2016-08-311-0/+2
|
* Fix crash when tween control object previous freedsanikoyes2016-04-071-0/+13
|
* remove trailing whitespaceHubert Jarosz2016-03-091-6/+6
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Spine: add feature to insert/remove interpolates while updatingsanikoyes2015-05-051-11/+205
|
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* Add call deferred support for Tweensanikoyes2015-01-071-8/+103
|
* 1.Change interpolate_callback:p_times_in_sec argument before p_callback ↵sanikoyes2014-12-191-75/+120
| | | | | | | | argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Small FixesJuan Linietsky2014-09-171-0/+1
| | | | | | | ----------- -Added Ability for centering on top left for centercontainer -Added ability to bind more than 5 parameters (must include an extra file)
* tween:sanikoyes2014-08-251-30/+336
| | | | | 1、add follow/targeting support 2、update demo
* Fix tween seek, add tell functionsanikoyes2014-08-221-6/+26
|
* Replace object to NodePathsanikoyes2014-08-221-54/+140
| | | | | Add time callback support Update demo