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path: root/scene/animation/animation_player.cpp (follow)
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* Added a name/path description when there is an error in the Animation TrackMarcelo Fernandez2017-10-071-8/+8
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-6/+6
* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
* Dead code tells no talesRémi Verschelde2017-08-271-16/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-2/+2
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-2/+2
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-3/+4
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Fixed some string names and animation playback options, closes #9446Juan Linietsky2017-08-061-1/+1
* Fix autoplay animation starts from last editor state #8976Poommetee Ketson2017-05-311-0/+1
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-496/+413
* Merge pull request #6462 from RandomShaper/fix-improve-anim-blendRémi Verschelde2017-02-271-17/+8
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| * Fix/improve AnimationPlayer blending logicPedro J. Estébanez2016-09-121-17/+8
* | Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-40/+40
* | Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* | Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky2017-01-251-8/+11
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| * | Improve .tscn VCSPedro J. Estébanez2017-01-161-8/+11
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* | Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-2/+2
* | Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+5
* | renamed tween animationplayer scale functions to speed_scaleJuan Linietsky2017-01-131-5/+5
* | Renamed most signals so they refer to:Juan Linietsky2017-01-121-2/+2
* | - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-4/+4
* | Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky2017-01-081-2/+2
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-7/+8
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-40/+40
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Revert "Added toggle for loop interpolation based on adolson's code"Rémi Verschelde2016-06-261-13/+1
* Replace 'or'/'and' keywordsGeorge Marques2016-06-191-1/+1
* Merge pull request #4724 from Cybolic/optional-loop-interpolationRémi Verschelde2016-06-191-1/+13
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| * Added toggle for loop interpolation based on adolson's codeChristian Dannie Storgaard2016-05-201-1/+13
* | -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-5/+7
* | remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* Fixed animation player auto-queue duplication and undo/redoPaulb232016-05-071-0/+3
* animation_started signal to AnimationPlayerJakub Grzesik2016-04-141-0/+3
* remove trailing whitespaceHubert Jarosz2016-03-091-87/+87
* -Made some icon data types smaller so they take up less spaceJuan Linietsky2016-02-111-0/+1
* store animation names in alphabetical order, fixes #3423Juan Linietsky2016-02-011-2/+9
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky2015-12-051-6/+81
* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-0/+6
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-9/+12
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-06-061-4/+6
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| * improved animation editorJuan Linietsky2015-05-251-4/+6
* | small fixesJuan Linietsky2015-06-011-1/+1
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