| Commit message (Expand) | Author | Age | Files | Lines |
| * | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -1/+1 |
| * | adjust min stop to horizontal velocity | Juan Linietsky | 2017-11-09 | 1 | -1/+1 |
| * | Add slope min stop velocity on 3D physics body, closes #10981 | Juan Linietsky | 2017-11-09 | 1 | -3/+6 |
| * | Rewritten kinematic system | AndreaCatania | 2017-11-07 | 1 | -2/+3 |
| * | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -2/+2 |
| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -1/+1 |
| * | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog | 2017-09-15 | 1 | -0/+5 |
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| | * | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -0/+5 |
| * | | Added to kinematicbody2d the copy and paste of the API friendler of Kinematic... | Aron de Castro | 2017-09-10 | 1 | -1/+1 |
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| * | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky | 2017-09-04 | 1 | -95/+133 |
| * | Fixed return of KinematicBody::_move | James Beedie | 2017-08-31 | 1 | -1/+2 |
| * | DocData and type hints fixes | Ignacio Etcheverry | 2017-08-29 | 1 | -1/+1 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -7/+7 |
| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -4/+4 |
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| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -4/+4 |
| * | | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -2/+4 |
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| * | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
| * | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky | 2017-08-05 | 1 | -0/+31 |
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -412/+153 |
| * | Use the gravity constant to calculate weights | Johan Manuel | 2017-07-05 | 1 | -2/+2 |
| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
| * | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -5/+5 |
| * | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc | 2017-04-21 | 1 | -0/+124 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -513/+429 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -79/+79 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -28/+28 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -9/+11 |
| * | Rename collision layer as suggested in #5696 | Juan Linietsky | 2017-01-13 | 1 | -18/+19 |
| * | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -16/+16 |
| * | It is now possible to name layers of different kinds! | Juan Linietsky | 2017-01-10 | 1 | -3/+2 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -6/+8 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -79/+79 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | 2016-12-10 | 1 | -1/+1 |
| * | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky | 2016-06-17 | 1 | -11/+13 |
| * | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | 2016-04-09 | 1 | -1/+70 |
| * | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | 2016-04-06 | 1 | -1/+5 |
| * | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky | 2016-01-12 | 1 | -0/+24 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Fix can_move_to and rename it for more clarity | Rémi Verschelde | 2015-11-22 | 1 | -11/+4 |
| * | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 1 | -0/+55 |
| * | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky | 2015-04-26 | 1 | -4/+7 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+1 |
| * | -fixed silly bug in trigger check (#1051) | Juan Linietsky | 2015-01-02 | 1 | -3/+2 |
| * | Fixes | Juan Linietsky | 2014-12-20 | 1 | -0/+7 |