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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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particles.cpp
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Author
Age
Files
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*
Particles potential crash fix 2
honix
2017-05-16
1
-0
/
+2
*
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
1
-25
/
+94
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-346
/
+1167
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-32
/
+32
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-29
/
+29
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-5
/
+5
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-32
/
+32
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-5
/
+7
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*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-5
/
+5
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+2
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-10
/
+10
*
refix particles3d issue, bringing down the amount limit to 1024
Nuno Donato
2016-02-16
1
-2
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+559