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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* -Add lightmapperJuan Linietsky2017-12-141-73/+7
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-6/+6
| | | | Fixes #12973.
* Fix energy not affecting emissive texture in GI baker.Ferenc Arn2017-11-151-1/+1
| | | | | | Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534.
* -Ability to choose operator for emission, closes #10441Juan Linietsky2017-11-151-1/+1
| | | | | -Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though)
* Clean up GI Probe baking, proper button and progress bar.Juan Linietsky2017-10-301-0/+8
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Few small GI Probe fixesJuan Linietsky2017-07-291-2/+2
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* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+7
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* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+2
| | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-2/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-40/+32
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+7
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* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+7
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* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-1/+3
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* Type renames:Juan Linietsky2017-01-111-6/+6
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-3/+3
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Some fixes and clean upsJuan Linietsky2016-12-311-0/+6
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* begin work on new particle systemreduz2016-12-301-0/+2
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* baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-13/+4
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* can bake for omni and spotlightJuan Linietsky2016-12-221-5/+22
| | | | store normal when baking
* work in progress global illuminationJuan Linietsky2016-12-201-0/+174