| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -73/+7 |
| | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | ||||
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -6/+6 |
| | | | | | Fixes #12973. | ||||
| * | Fix energy not affecting emissive texture in GI baker. | Ferenc Arn | 2017-11-15 | 1 | -1/+1 |
| | | | | | | | Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534. | ||||
| * | -Ability to choose operator for emission, closes #10441 | Juan Linietsky | 2017-11-15 | 1 | -1/+1 |
| | | | | | | -Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though) | ||||
| * | Clean up GI Probe baking, proper button and progress bar. | Juan Linietsky | 2017-10-30 | 1 | -0/+8 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Few small GI Probe fixes | Juan Linietsky | 2017-07-29 | 1 | -2/+2 |
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| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+7 |
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| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -2/+2 |
| | | | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | ||||
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -2/+2 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -40/+32 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -0/+7 |
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| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 1 | -0/+7 |
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| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -1/+3 |
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| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -6/+6 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -3/+3 |
| | | | | | renamed to PoolVector | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -0/+6 |
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| * | begin work on new particle system | reduz | 2016-12-30 | 1 | -0/+2 |
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| * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 1 | -13/+4 |
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| * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -5/+22 |
| | | | | | store normal when baking | ||||
| * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -0/+174 |
