| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed crash on duplicate GIProbe baking | AndreaCatania | 2018-01-11 | 1 | -1/+1 |
| | | |||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -997/+31 |
| | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | ||||
| * | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | 2017-12-10 | 1 | -1/+1 |
| | | |||||
| * | Update GIProbe data instead of creating a new one on bake | Marc Gilleron | 2017-12-09 | 1 | -2/+5 |
| | | |||||
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -1/+1 |
| | | |||||
| * | change default propagation value | Juan Linietsky | 2017-11-22 | 1 | -2/+2 |
| | | |||||
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -16/+16 |
| | | | | | Fixes #12973. | ||||
| * | Fix energy not affecting emissive texture in GI baker. | Ferenc Arn | 2017-11-15 | 1 | -21/+17 |
| | | | | | | | Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534. | ||||
| * | -Ability to choose operator for emission, closes #10441 | Juan Linietsky | 2017-11-15 | 1 | -6/+13 |
| | | | | | | -Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though) | ||||
| * | Clean up GI Probe baking, proper button and progress bar. | Juan Linietsky | 2017-10-30 | 1 | -1/+20 |
| | | |||||
| * | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -0/+1 |
| | | |||||
| * | Restored normal bias as default bias in GIProbe | Juan Linietsky | 2017-10-04 | 1 | -2/+2 |
| | | |||||
| * | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 1 | -16/+0 |
| |\ | | | | | Fix unused variable warnings | ||||
| | * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -16/+0 |
| | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Remove assignment and declarations in if statements | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+2 |
| |/ | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | ||||
| * | Check whether stuff is visible before baking it, closes #10525 | Juan Linietsky | 2017-09-06 | 1 | -14/+17 |
| | | |||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -2/+2 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | | |||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -3/+2 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -4/+4 |
| | | |||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -3/+3 |
| | | |||||
| * | Few small GI Probe fixes | Juan Linietsky | 2017-07-29 | 1 | -3/+3 |
| | | |||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -3/+3 |
| | | |||||
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -1/+33 |
| | | |||||
| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -11/+11 |
| | | |||||
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -4/+4 |
| | | | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | ||||
| * | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky | 2017-06-02 | 1 | -3/+4 |
| | | |||||
| * | GI probes working back again | Juan Linietsky | 2017-06-01 | 1 | -2/+5 |
| | | |||||
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -10/+10 |
| | | |||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| | | |||||
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -7/+7 |
| | | |||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -675/+602 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
| | | |||||
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -33/+66 |
| | | |||||
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -5/+42 |
| | | |||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -36/+36 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -18/+18 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 1 | -0/+33 |
| | | |||||
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -3/+16 |
| | | |||||
| * | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | 2017-01-16 | 1 | -4/+4 |
| | | | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | ||||
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -1/+0 |
| | | |||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -15/+15 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Few small fixes so tools=no and target=release compiles | BastiaanOlij | 2017-01-10 | 1 | -0/+4 |
| | | |||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -15/+15 |
| | | | | | renamed to PoolVector | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -33/+33 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -0/+36 |
| | | |||||
| * | begin work on new particle system | reduz | 2016-12-30 | 1 | -2/+9 |
| | | |||||
