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* Fixed crash on duplicate GIProbe bakingAndreaCatania2018-01-111-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* -Add lightmapperJuan Linietsky2017-12-141-997/+31
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-101-1/+1
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* Update GIProbe data instead of creating a new one on bakeMarc Gilleron2017-12-091-2/+5
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
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* change default propagation valueJuan Linietsky2017-11-221-2/+2
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* Rename Rect3 to AABB.Ferenc Arn2017-11-171-16/+16
| | | | Fixes #12973.
* Fix energy not affecting emissive texture in GI baker.Ferenc Arn2017-11-151-21/+17
| | | | | | Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534.
* -Ability to choose operator for emission, closes #10441Juan Linietsky2017-11-151-6/+13
| | | | | -Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though)
* Clean up GI Probe baking, proper button and progress bar.Juan Linietsky2017-10-301-1/+20
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* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-0/+1
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* Restored normal bias as default bias in GIProbeJuan Linietsky2017-10-041-2/+2
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* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-16/+0
|\ | | | | Fix unused variable warnings
| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-16/+0
| | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-1/+2
|/ | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
* Check whether stuff is visible before baking it, closes #10525Juan Linietsky2017-09-061-14/+17
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* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-2/+2
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+2
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-4/+4
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
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* Few small GI Probe fixesJuan Linietsky2017-07-291-3/+3
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* Add object type hint for docsPoommetee Ketson2017-07-191-3/+3
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* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-1/+33
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* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-11/+11
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* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-4/+4
| | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
* many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-3/+4
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* GI probes working back againJuan Linietsky2017-06-011-2/+5
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-10/+10
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-7/+7
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-675/+602
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
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* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-33/+66
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* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-5/+42
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-36/+36
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-18/+18
| | | | This saves typing and is a step towards fixing #56
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+33
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* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-3/+16
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* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-4/+4
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Working on compile issues for iOSBastiaanOlij2017-01-161-1/+0
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Type renames:Juan Linietsky2017-01-111-15/+15
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Few small fixes so tools=no and target=release compilesBastiaanOlij2017-01-101-0/+4
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-15/+15
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-33/+33
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Some fixes and clean upsJuan Linietsky2016-12-311-0/+36
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* begin work on new particle systemreduz2016-12-301-2/+9
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