aboutsummaryrefslogtreecommitdiff
path: root/scene/2d
Commit message (Expand)AuthorAgeFilesLines
...
* | Type renames:Juan Linietsky2017-01-1123-112/+112
* | It is now possible to name layers of different kinds!Juan Linietsky2017-01-107-13/+13
* | - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-2/+2
* | Fix modulate property bind to Colorvolzhs2017-01-091-2/+2
* | Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky2017-01-081-2/+2
* | removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky2017-01-084-40/+3
* | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-0712-68/+68
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-0418-146/+183
* | Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-8/+10
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-0262-756/+756
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-029-189/+128
|\ \
| * | begin work on new particle systemreduz2016-12-301-1/+0
| * | 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-102-12/+6
| * | Begining of GLES3 renderer:Juan Linietsky2016-10-037-170/+128
* | | Merge pull request #7410 from nounoursheureux/masterRémi Verschelde2017-01-021-0/+4
|\ \ \
| * | | Add the 'finished' signal to AnimatedSpriteWilhem Barbier2017-01-021-0/+4
* | | | Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde2017-01-021-3/+3
|\ \ \ \
| * | | | TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry2017-01-011-3/+3
* | | | | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-7/+2
|\ \ \ \ \ | |_|/ / / |/| | | |
| * | | | Able to change visibility when ancestor node is hiddenvolzhs2016-12-281-7/+2
| |/ / /
* / / / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0164-64/+64
|/ / /
* | | KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2016-12-101-1/+1
* | | Particles2D: Fix initial size randomness property having no effect.Andreas Haas2016-12-031-1/+1
* | | TileMap now honors blending mode.Ovnuniarchos2016-11-243-1/+12
* | | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
* | | Merge pull request #6090 from WalasPrime/raytrace_forceRémi Verschelde2016-10-222-21/+30
|\ \ \
| * | | Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek2016-10-032-21/+30
| |/ /
* | | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* | | Sprite: Fix inspector not showing changes on "frame" property.Andreas Haas2016-10-111-0/+1
* | | Add editor_only param to Light2DPedro J. Estébanez2016-10-042-1/+37
|/ /
* | Fix #6480, area duplicated paramPawel Kowal2016-09-291-2/+2
* | Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-194-9/+7
|/
* Center camera2D with the proper viewport sizeJuan Linietsky2016-09-151-4/+7
* Added a few functions to make 2D split screen easier.Juan Linietsky2016-09-142-10/+54
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-012-15/+22
* More improvements to visual script..Juan Linietsky2016-08-314-4/+53
* draw_line: Properly bind antialiased argumentRémi Verschelde2016-08-311-1/+1
* More visual script improvementsJuan Linietsky2016-08-302-7/+8
* Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothingRémi Verschelde2016-08-302-7/+45
|\
| * Add an option to smooth camera limits when camera smoothing is enabled.Timo Schwarzer2016-07-132-7/+45
* | Merge pull request #6159 from touilleMan/issue-6148Rémi Verschelde2016-08-292-0/+59
|\ \
| * | Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...Emmanuel Leblond2016-08-152-0/+59
* | | Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-282-0/+90
|/ /
* | prevent bug due to scripts not working in editor and notifier sending signals...Juan Linietsky2016-08-081-0/+6
* | Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidyJuan Linietsky2016-07-241-15/+4
|\ \ | |/ |/|
| * Improve parallax mirroring algorithmPedro J. Estébanez2016-06-271-15/+4
* | Merge pull request #4854 from Razzlegames/screenToLocalJuan Linietsky2016-07-112-0/+12
|\ \
| * | Conversion function for screen coords to local Canvas coordsKyle Luce2016-07-102-0/+12
* | | Merge pull request #5270 from lonesurvivor/masterJuan Linietsky2016-07-102-3/+36
|\ \ \
| * | | Added Tile Origin = Bottom Left option to the TileMapPatrick Reh2016-06-202-3/+36