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Type renames:
Juan Linietsky
2017-01-11
23
-112
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+112
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It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
7
-13
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+13
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- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-10
1
-2
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+2
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Fix modulate property bind to Color
volzhs
2017-01-09
1
-2
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+2
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Renamed finished to animation_finished, also passes the animation name when f...
Juan Linietsky
2017-01-08
1
-2
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+2
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removed unnecesary modulate funtions, which were superseded by self_modulate
Juan Linietsky
2017-01-08
4
-40
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+3
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
12
-68
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+68
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
18
-146
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+183
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Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-03
1
-8
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+10
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
62
-756
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+756
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
9
-189
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+128
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begin work on new particle system
reduz
2016-12-30
1
-1
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+0
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2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
2
-12
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+6
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
7
-170
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+128
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Merge pull request #7410 from nounoursheureux/master
Rémi Verschelde
2017-01-02
1
-0
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+4
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Add the 'finished' signal to AnimatedSprite
Wilhem Barbier
2017-01-02
1
-0
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+4
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Merge pull request #7406 from neikeq/pr-issue-5076
Rémi Verschelde
2017-01-02
1
-3
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+3
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TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
2017-01-01
1
-3
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+3
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Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-02
1
-7
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+2
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Able to change visibility when ancestor node is hidden
volzhs
2016-12-28
1
-7
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+2
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
64
-64
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+64
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KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2016-12-10
1
-1
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+1
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Particles2D: Fix initial size randomness property having no effect.
Andreas Haas
2016-12-03
1
-1
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+1
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TileMap now honors blending mode.
Ovnuniarchos
2016-11-24
3
-1
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+12
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style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-1
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+1
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Merge pull request #6090 from WalasPrime/raytrace_force
Rémi Verschelde
2016-10-22
2
-21
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+30
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Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-10-03
2
-21
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+30
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SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
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+2
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Sprite: Fix inspector not showing changes on "frame" property.
Andreas Haas
2016-10-11
1
-0
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+1
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Add editor_only param to Light2D
Pedro J. Estébanez
2016-10-04
2
-1
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+37
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Fix #6480, area duplicated param
Pawel Kowal
2016-09-29
1
-2
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+2
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-19
4
-9
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+7
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Center camera2D with the proper viewport size
Juan Linietsky
2016-09-15
1
-4
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+7
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Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-09-14
2
-10
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+54
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-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
2
-15
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+22
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More improvements to visual script..
Juan Linietsky
2016-08-31
4
-4
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+53
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draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-31
1
-1
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+1
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More visual script improvements
Juan Linietsky
2016-08-30
2
-7
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+8
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Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Rémi Verschelde
2016-08-30
2
-7
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+45
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Add an option to smooth camera limits when camera smoothing is enabled.
Timo Schwarzer
2016-07-13
2
-7
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+45
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Merge pull request #6159 from touilleMan/issue-6148
Rémi Verschelde
2016-08-29
2
-0
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+59
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Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...
Emmanuel Leblond
2016-08-15
2
-0
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+59
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Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
2
-0
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+90
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prevent bug due to scripts not working in editor and notifier sending signals...
Juan Linietsky
2016-08-08
1
-0
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+6
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Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy
Juan Linietsky
2016-07-24
1
-15
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+4
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Improve parallax mirroring algorithm
Pedro J. Estébanez
2016-06-27
1
-15
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+4
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Merge pull request #4854 from Razzlegames/screenToLocal
Juan Linietsky
2016-07-11
2
-0
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+12
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Conversion function for screen coords to local Canvas coords
Kyle Luce
2016-07-10
2
-0
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+12
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Merge pull request #5270 from lonesurvivor/master
Juan Linietsky
2016-07-10
2
-3
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+36
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Added Tile Origin = Bottom Left option to the TileMap
Patrick Reh
2016-06-20
2
-3
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+36
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