| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv | Rémi Verschelde | 2017-07-24 | 2 | -0/+16 |
| |\ | | | | | Add .to_local/.to_global methods on Node2D and Spatial | ||||
| | * | Add .to_local/.to_global methods on Node2D and Spatial | Bojidar Marinov | 2017-07-23 | 2 | -0/+16 |
| | | | | | | | | | | | Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform(). Closes #6087 | ||||
| * | | expose missing CollisionShape API for CollisionObject | Jakub Grzesik | 2017-07-24 | 2 | -0/+28 |
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| * | | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | 2017-07-24 | 4 | -14/+14 |
| |\ \ | | | | | | | Add object type hint for docs | ||||
| | * | | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 4 | -14/+14 |
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| * / | Sprite: fix disconnect nonexistent signal | Poommetee Ketson | 2017-07-23 | 1 | -13/+0 |
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| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 5 | -12/+12 |
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| * | Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement | Rémi Verschelde | 2017-07-11 | 2 | -1/+117 |
| |\ | | | | | RemoteTransform and RemoteTransform2D enhancements | ||||
| | * | Added the following features to RemoteTransform and RemoteTransform2D: | TwistedTwigleg | 2017-07-05 | 2 | -1/+117 |
| | | | | | | | | | | | - Added the ability to toggle changes in position, rotation, and scale - Added the ability to toggle changes in either local or global coordinates | ||||
| * | | Merge pull request #9592 from RandomShaper/remove-warns | Thomas Herzog | 2017-07-10 | 1 | -2/+5 |
| |\ \ | | | | | | | Remove warnings about benign situations | ||||
| | * | | Remove warnings about benign situations | Pedro J. Estébanez | 2017-07-10 | 1 | -2/+5 |
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| * | | | Use the gravity constant to calculate weights | Johan Manuel | 2017-07-05 | 1 | -2/+3 |
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| * | | Fixed set_global_scale in Node2D. | TwistedTwigleg | 2017-07-03 | 1 | -1/+1 |
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| * | | Readd tilemap's shape_transform and bugfixes | Bojidar Marinov | 2017-07-01 | 3 | -7/+9 |
| | | | | | | | | | This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717. | ||||
| * | | Revert "Fix Tileset/tilemap issues related to my adding of one-way ↵ | Juan Linietsky | 2017-07-01 | 3 | -9/+7 |
| | | | | | | | | | collisions to them" | ||||
| * | | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 2 | -0/+25 |
| | | | | | | | | | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | ||||
| * | | Fix #9409, fixup #9370; tileset now has shape transform instead of offset | Bojidar Marinov | 2017-06-30 | 3 | -7/+9 |
| | | | | | | | | | | | | | Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370) | ||||
| * | | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+1 |
| | | | | | | | | | -Fixded BackBuffercopy object | ||||
| * | | Merge pull request #9296 from TwistedTwigleg/Camera2D_enhancements_V2 | Rémi Verschelde | 2017-06-26 | 2 | -18/+127 |
| |\ \ | | | | | | | Camera2D enhancements (V2) | ||||
| | * | | Added some editor enhancements to Camera2D. Added the option to draw ↵ | TwistedTwigleg | 2017-06-25 | 2 | -18/+127 |
| | | | | | | | | | | | | | Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. | ||||
| * | | | Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps | Rémi Verschelde | 2017-06-26 | 1 | -6/+6 |
| |\ \ \ | | | | | | | | | Add one-way collisions and individual shape offsets for tilesets | ||||
| | * | | | Add one-way collisions and individual shape offsets for tilesets | Bojidar Marinov | 2017-06-25 | 1 | -6/+6 |
| | | | | | | | | | | | | | | | | | | | | | As requested in #9318 Accidentially fixes #2231 as well | ||||
| * | | | | Merge pull request #9318 from bojidar-bg/readd-normal-tilemap | Rémi Verschelde | 2017-06-26 | 1 | -2/+3 |
| |\ \ \ \ | | | | | | | | | | | Add normal map to tilemaps and tilesets | ||||
| | * | | | | Add normal map to tilemaps and tilesets | Bojidar Marinov | 2017-06-22 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | | | | | | | Fixes #9310 | ||||
| * | | | | | Usability improvements for folding. Unfortunately SpatialMaterial broke ↵ | Juan Linietsky | 2017-06-25 | 3 | -3/+9 |
| | |/ / / |/| | | | | | | | | | | | compatibility. | ||||
| * | | | | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 3 | -5/+41 |
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| * | | | | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 2 | -2/+2 |
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| * | | | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | 2017-06-24 | 3 | -307/+191 |
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| * | | | -Trigger shapes removed in 2D, they became obsolete long ago when areas ↵ | Juan Linietsky | 2017-06-23 | 8 | -452/+401 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun! | ||||
| * | | | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 2 | -8/+284 |
| | | | | | | | | | | | | | Added back CanvasItemMaterial | ||||
| * | | | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky | 2017-06-22 | 1 | -6/+6 |
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| * | | | Properly exposed material types everywhere. | Juan Linietsky | 2017-06-22 | 1 | -1/+1 |
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| * | | | Fix tools=no build | Rémi Verschelde | 2017-06-22 | 1 | -0/+3 |
| |/ / | | | | | | | This house is falling apart when I'm not around... | ||||
| * / | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 4 | -1166/+273 |
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| * | Merge pull request #9257 from Shockblast/patch-1 | Thomas Herzog | 2017-06-20 | 1 | -1/+0 |
| |\ | | | | | Remove Duplicate Include | ||||
| | * | Remove Duplicate Include | Shockblast | 2017-06-19 | 1 | -1/+0 |
| | | | | | | | | | Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash | ||||
| * | | Add null-check to get_normal_frame | Benjamin Dahse | 2017-06-20 | 1 | -1/+1 |
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| * | | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | 2017-06-18 | 4 | -6/+28 |
| | | | | | | | | | scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | ||||
| * | | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | 2017-06-18 | 4 | -0/+623 |
| |/ | | | | -Added ability for Area2D to redirect positional sound to a specific audio bus | ||||
| * | Added normalmap support to stylebox and animated sprite. | Juan Linietsky | 2017-06-18 | 2 | -1/+23 |
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| * | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | 2017-06-17 | 4 | -24/+49 |
| | | | | | support in Sprite so far. | ||||
| * | Merge pull request #9176 from RandomShaper/fix-touchbutton | Rémi Verschelde | 2017-06-15 | 2 | -57/+47 |
| |\ | | | | | Fix/improve TouchScreenButton | ||||
| | * | Fix/improve TouchScreenButton | Pedro J. Estébanez | 2017-06-14 | 2 | -57/+47 |
| | | | | | | | | | | | | | | | - Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain. | ||||
| * | | Merge pull request #9160 from karroffel/color-ramp-rename | Rémi Verschelde | 2017-06-14 | 3 | -28/+28 |
| |\ \ | | | | | | | renamed occurances of ColorRamp with Gradient | ||||
| | * | | renamed occurances of ColorRamp with Gradient | Karroffel | 2017-06-14 | 3 | -28/+28 |
| | | | | | | | | | | | | | ColorRamp got renamed to Gradient recently, reduz missed some occurances though. | ||||
| * | | | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde | 2017-06-14 | 7 | -50/+50 |
| |\ \ \ | | | | | | | | | Refactor layer_mask to collision_layer | ||||
| | * | | | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 7 | -50/+50 |
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| * / / | Fixed broken Line2D due to math changes in ↵ | Marc Gilleron | 2017-06-14 | 1 | -3/+3 |
| |/ / | | | | | | | f271591ac22bd07e1b2316448dd6e9af879c218f | ||||
| * / | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 2 | -0/+20 |
| |/ | | | | -Ability to smooth out 2D shadow filters | ||||
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 8 | -59/+59 |
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