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* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-193-3/+3
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* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
|\ | | | | Cosmetic fixes to SCons buildsystem
| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
| | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | Merge pull request #2672 from Brickcaster/patch-1Juan Linietsky2015-11-181-3/+2
|\ \ | | | | | | Fix for world_to_map() with negative coords. Fixes issue #2665
| * | Fix for negative coords. Regarding issue #2665Brickcaster2015-10-241-3/+2
| |/ | | | | int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
* | Merge pull request #2764 from guilhermefelipecgs/fix_camera2d_set_zoomJuan Linietsky2015-11-181-0/+2
|\ \ | | | | | | Fix for smoothing camera2D when you change zoom.
| * | Fix for smoothing camera2D when you change zoom, fix #2074.Guilherme Felipe2015-09-031-0/+2
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* | | -fixes to animatedsprite used with atlasJuan Linietsky2015-11-111-1/+2
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* | Merge pull request #2330 from FEDE0D/parallax_fixJuan Linietsky2015-10-172-1/+23
|\ \ | | | | | | ParallaxBackground: added option to ignore camera zoom
| * | ParallaxBackground: added option to ignore camera zoomFederico Pacheco2015-08-042-1/+23
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* | | Merge pull request #2589 from eska014/add-raycast2d-type_maskJuan Linietsky2015-10-172-1/+20
|\ \ \ | | | | | | | | Add type mask customization to RayCast2D
| * | | Add type mask property to RayCast2Deska2015-10-102-1/+20
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* | | | Merge pull request #2594 from Biliogadafr/PinSoftnessJuan Linietsky2015-10-172-4/+30
|\ \ \ \ | | | | | | | | | | Expose softness parameter of pin joint to the editor.
| * | | | Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-102-4/+30
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* | | | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-132-0/+12
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* | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-134-2/+7
|\| | | | | | | | | | | | | | | | | | | Conflicts: platform/windows/detect.py
| * | | Merge pull request #2528 from MarianoGnu/sprite-editJuan Linietsky2015-09-281-0/+1
| |\ \ \ | | | | | | | | | | SpriteRegionEditor
| | * | | Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU2015-09-281-0/+1
| | | | | | | | | | | | | | | | | | | | Both with snap and grid support
| * | | | Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde2015-09-261-1/+1
| | | | | | | | | | | | | | | | | | | | SamplePlayer2D
| * | | | Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska2015-09-261-1/+1
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| * | | | Move the shape test to a little soonerGeorge Marques2015-09-221-3/+4
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| * | | | Check if shape is valid before referencing itGeorge Marques2015-09-221-0/+3
| |/ / / | | | | | | | | | | | | See the comment from @MartiniMoe at #2366.
* / / / Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-5/+1
|/ / / | | | | | | | | | Still need to get proper audio output latency in some platforms.
* | | Ability to visually debug geometry visually:Juan Linietsky2015-09-209-130/+207
|\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| * | | Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-156-20/+164
| | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
* / | begin work on debugging collisions....Juan Linietsky2015-09-181-0/+4
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* | -added hints to sprite v/hframes, fixes truncation problemJuan Linietsky2015-08-291-2/+2
| | | | | | | | -removed an error being printed often unnecesarly about missing child
* | Merge pull request #2282 from Ovnuniarchos/masterJuan Linietsky2015-08-081-2/+2
|\ \ | |/ |/| Bitmask editor and some CanvasItem documentation.
| * Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.Ovnuniarchos2015-07-201-2/+2
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* | Live edit WORK IN PROGRESSJuan Linietsky2015-08-022-0/+7
|/ | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-297-76/+95
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* compile fixJuan Linietsky2015-06-241-1/+1
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* Tiny typoKermer2015-06-241-2/+2
| | | COPY_MODE_DISALED -> COPY_MODE_DISABLED
* ability to change shadow color in light2dJuan Linietsky2015-06-242-0/+21
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* ability to set process on parent nodes on visibility notifierJuan Linietsky2015-06-222-0/+24
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* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-122-8/+8
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* new space shooter demoJuan Linietsky2015-06-112-34/+48
| | | | ortho camera sort fix, closes #2063
* Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky2015-06-072-70/+97
|\ | | | | Replace color phases with color ramp for Particles2D. (need some review/guidance)
| * Add get_color_at_offset(). Ensure correct points order.Biliogadafr2015-05-261-29/+1
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| * Replace color phases with color ramp for Particles2D.Biliogadafr2015-05-242-64/+119
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* | Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky2015-06-072-0/+20
|\ \ | | | | | | Calculate gravity based on distance from body to gravity point
| * | Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-182-0/+20
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* | | Merge remote-tracking branch 'origin/master'Juan Linietsky2015-06-062-4/+37
|\ \ \ | | | | | | | | | | | | | | | | Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp
| * | | -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-012-4/+37
| | | | | | | | | | | | | | | | | | | | | | | | -add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
* | | | new file dialog!Juan Linietsky2015-06-064-0/+91
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* | / improved animation editorJuan Linietsky2015-05-252-2/+2
| |/ |/| | | | | | | | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* | more fixesJuan Linietsky2015-05-191-0/+2
|/ | | | | fix ctrl-a for some cases, mentioned in #1704 fix toggling visibility not updating, fixes #1923
* -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky2015-05-122-0/+17
| | | | -Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
* -compatibility option for physicsbody layers, fixes #1842Juan Linietsky2015-05-102-0/+19
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* optional formal changesehriche2015-05-061-2/+1
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