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path: root/scene/2d/tile_map.h (follow)
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* Added get_cellv() method to TileMapJohan Manuel2016-02-061-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Make tilemap able to change light mask, fixes #2557reduz2015-12-291-0/+2
* ability to set occluder mask in tilemap, fixes #3025Juan Linietsky2015-12-121-0/+6
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+2
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+7
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* -renamed function to get object from instance idJuan Linietsky2015-04-181-0/+2
* Fix compie error in TileMap::_fix_cell_transform(...)marynate2015-03-091-1/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-3/+38
* Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-151-3/+7
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| * Replace body_mode property with use_kinematic flag.Carl Olsson2015-02-141-4/+3
| * Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson2015-02-131-3/+8
* | Moved wrapper function to TileMapEditor.Carl Olsson2015-02-111-1/+0
* | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...Carl Olsson2015-02-111-0/+1
* | Prep for tile transpose transform.Carl Olsson2015-01-191-1/+3
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* Huge Amount of BugFixJuan Linietsky2014-10-031-3/+45
* Fixing Issues...Juan Linietsky2014-09-191-3/+5
* Bug FixesJuan Linietsky2014-06-291-0/+8
* A bit of everything:Juan Linietsky2014-05-141-0/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+154