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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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tile_map.h
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Author
Age
Files
Lines
*
Added get_cellv() method to TileMap
Johan Manuel
2016-02-06
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Make tilemap able to change light mask, fixes #2557
reduz
2015-12-29
1
-0
/
+2
*
ability to set occluder mask in tilemap, fixes #3025
Juan Linietsky
2015-12-12
1
-0
/
+6
*
Live edit WORK IN PROGRESS
Juan Linietsky
2015-08-02
1
-0
/
+2
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-2
/
+7
*
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-renamed function to get object from instance id
Juan Linietsky
2015-04-18
1
-0
/
+2
*
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
1
-1
/
+1
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-3
/
+38
*
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
1
-3
/
+7
|
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*
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-14
1
-4
/
+3
|
*
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
1
-3
/
+8
*
|
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
1
-1
/
+0
*
|
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-11
1
-0
/
+1
*
|
Prep for tile transpose transform.
Carl Olsson
2015-01-19
1
-1
/
+3
|
/
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-3
/
+45
*
Fixing Issues...
Juan Linietsky
2014-09-19
1
-3
/
+5
*
Bug Fixes
Juan Linietsky
2014-06-29
1
-0
/
+8
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+154