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path: root/scene/2d/tile_map.cpp (follow)
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* added get_used_cells_by_id methodHassan A2017-08-021-0/+16
* BuildSystem: generated files have .gen.extPoommetee Ketson2017-06-251-1/+1
* Add one-way collision to tile-set/tile-mapPedro J. Estébanez2017-06-171-28/+92
* Merge pull request #8272 from MattUV/2.1Rémi Verschelde2017-04-241-1/+37
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| * Add set/get_collision_layer/mask_bit() to TileMapsMattUV2017-04-111-1/+37
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-487/+428
* Add Rect2 TileMap::get_used_rect(), closes #4390Bojidar Marinov2017-03-181-0/+26
* Add modulate (color) to TileSet tilesPedro J. Estébanez2017-03-011-2/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
* TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry2017-01-121-3/+3
* Added Tile Origin = Bottom Left option to the TileMapPatrick Reh2016-06-201-2/+34
* Fix issues with tilemap covering child nodes and old quadrantsBojidar Marinov2016-03-181-0/+9
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* -Change link to new documentationJuan Linietsky2016-02-201-0/+5
* Bind method is_cell_transposedRémi Verschelde2016-02-151-0/+1
* Added get_cellv() method to TileMapJohan Manuel2016-02-061-0/+5
* TileMap: Properly flip/rotate tiles with non-square regionIgnacio Etcheverry2016-01-041-0/+16
* TileMap: Consider texture offset for rotated tilesIgnacio Etcheverry2016-01-021-2/+9
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Make tilemap able to change light mask, fixes #2557reduz2015-12-291-0/+11
* -renamed function get_relative_transform() to get_relative_transform_to_paren...reduz2015-12-281-2/+2
* ability to set occluder mask in tilemap, fixes #3025Juan Linietsky2015-12-121-0/+26
* -collision debug is shown above all else, fixes #2985Juan Linietsky2015-12-121-6/+17
* Fix for negative coords. Regarding issue #2665Brickcaster2015-10-241-3/+2
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-1/+19
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+5
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-5/+27
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-5/+4
* -renamed function to get object from instance idJuan Linietsky2015-04-181-0/+15
* fixed navigation tile issue, fixes #1581Juan Linietsky2015-04-091-9/+11
* Fix compie error in TileMap::_fix_cell_transform(...)marynate2015-03-091-5/+6
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-39/+269
* Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-151-16/+33
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| * Replace body_mode property with use_kinematic flag.Carl Olsson2015-02-141-10/+11
| * Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson2015-02-131-17/+34
* | Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson2015-02-131-7/+10
* | Moved wrapper function to TileMapEditor.Carl Olsson2015-02-111-5/+0
* | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...Carl Olsson2015-02-111-0/+5
* | Working TileMap tile transpose transform.Carl Olsson2015-02-021-18/+9
* | Prep for tile transpose transform.Carl Olsson2015-01-191-4/+29
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-6/+6
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+3
* missing fils from yesterday comit.Juan Linietsky2014-10-031-1/+2
* Huge Amount of BugFixJuan Linietsky2014-10-031-12/+194
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+1
* Fixing Issues...Juan Linietsky2014-09-191-1/+19
* Bug FixesJuan Linietsky2014-06-291-1/+46
* A bit of everything:Juan Linietsky2014-05-141-0/+21