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path: root/scene/2d/physics_body_2d.h (follow)
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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-5/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...Aron de Castro2017-09-101-15/+37
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky2017-08-051-0/+3
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-35/+41
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-8/+0
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov2017-04-041-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-55/+31
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-131-4/+4
* Type renames:Juan Linietsky2017-01-111-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-1/+1
* More improvements to visual script..Juan Linietsky2016-08-311-1/+1
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-0/+13
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-1/+4
* RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams2016-04-241-1/+1
* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-201-0/+2
* RigidBody2D: add and bind get/set_applied_torque.Josh Grams2016-04-201-0/+3
* -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-121-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* new file dialog!Juan Linietsky2015-06-061-0/+7
* -compatibility option for physicsbody layers, fixes #1842Juan Linietsky2015-05-101-0/+5
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-031-0/+5
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-0/+4
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-18/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-0/+4
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+4
* Changes to 2D physics engineJuan Linietsky2015-01-051-0/+12
* UDP FixesJuan Linietsky2014-11-131-0/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+2
* ColladaJuan Linietsky2014-10-141-1/+2
* missing fils from yesterday comit.Juan Linietsky2014-10-031-1/+1
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-3/+6
* A bit of everything:Juan Linietsky2014-05-141-0/+6
* -added kinematic bodyJuan Linietsky2014-02-221-4/+3
* -improved physics ccdJuan Linietsky2014-02-191-15/+73
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+232