| Commit message (Expand) | Author | Age | Files | Lines |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky | 2017-08-13 | 1 | -0/+34 |
| * | Ported move_and_slide funcs from 3.0 branch | Marcelo Fernandez | 2017-08-12 | 1 | -0/+86 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -523/+445 |
| * | Fix KinematicBody2D wrong motion origin | Pedro J. Estébanez | 2017-03-06 | 1 | -14/+37 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| * | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | 2017-01-12 | 1 | -1/+1 |
| * | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky | 2016-06-17 | 1 | -12/+14 |
| * | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 1 | -1/+14 |
| * | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | 2016-04-24 | 1 | -2/+2 |
| * | RigidBody2D: add and bind get_inertia() method. | Josh Grams | 2016-04-20 | 1 | -0/+7 |
| * | RigidBody2D: add and bind get/set_applied_torque. | Josh Grams | 2016-04-20 | 1 | -0/+13 |
| * | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | 2016-04-06 | 1 | -1/+5 |
| * | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky | 2016-01-12 | 1 | -0/+23 |
| * | properly specify metadata in KB function | Juan Linietsky | 2016-01-03 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | new file dialog! | Juan Linietsky | 2015-06-06 | 1 | -0/+39 |
| * | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky | 2015-05-10 | 1 | -0/+14 |
| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 1 | -0/+16 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -1/+17 |
| * | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky | 2015-04-26 | 1 | -3/+13 |
| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 1 | -108/+34 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | merging okam changes | Juan Linietsky | 2015-04-02 | 1 | -1/+1 |
| * | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 1 | -0/+1 |
| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 1 | -2/+22 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+15 |
| * | Changes to 2D physics engine | Juan Linietsky | 2015-01-05 | 1 | -0/+53 |
| * | Fixes | Juan Linietsky | 2014-12-20 | 1 | -1/+4 |
| * | UDP Fixes | Juan Linietsky | 2014-11-13 | 1 | -0/+22 |
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -12/+12 |
| * | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky | 2014-10-16 | 1 | -0/+10 |
| * | Collada | Juan Linietsky | 2014-10-14 | 1 | -0/+10 |
| * | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -6/+11 |
| * | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr... | Juan Linietsky | 2014-09-22 | 1 | -10/+35 |
| * | 3D Physics and Other Stuff | Juan Linietsky | 2014-09-02 | 1 | -1/+1 |
| * | A bit of everything: | Juan Linietsky | 2014-05-14 | 1 | -5/+23 |
| * | -fix bug in cache for atlas import/export | Juan Linietsky | 2014-03-13 | 1 | -2/+2 |
| * | -added kinematic body | Juan Linietsky | 2014-02-22 | 1 | -155/+119 |
| * | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -106/+421 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+794 |