aboutsummaryrefslogtreecommitdiff
path: root/scene/2d/particles_2d.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Merge pull request #8321 from RandomShaper/zero-preprocess-particles2dRémi Verschelde2017-04-091-1/+1
|\
| * Allow zero preprocess time for Particles2DPedro J. Estébanez2017-04-081-1/+1
* | Particles2D: Fix flip property (again).Andreas Haas2017-04-091-4/+4
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|/
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-434/+374
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-0/+1
* Use the common PRNG in 2D particles code.Ferenc Arn2017-02-271-18/+6
* Merge pull request #7897 from RandomShaper/particles2d-process-modeRémi Verschelde2017-02-271-2/+26
|\
| * Add process mode option to Particles2DPedro J. Estébanez2017-02-271-2/+26
* | Add emission_finished signal to Particles2DBojidar Marinov2017-02-251-9/+4
|/
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-62/+62
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-29/+29
* Particles2D: implement texture flip parameters.Andreas Haas2017-02-101-0/+4
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-3/+3
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-2/+2
* Type renames:Juan Linietsky2017-01-111-6/+6
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-62/+62
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Particles2D: Fix initial size randomness property having no effect.Andreas Haas2016-12-031-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+8
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fix range limit issue in Particles2D, closes #2411Juan Linietsky2015-12-311-2/+2
* Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz2015-12-291-0/+10
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-18/+18
* Add get_color_at_offset(). Ensure correct points order.Biliogadafr2015-05-261-29/+1
* Replace color phases with color ramp for Particles2D.Biliogadafr2015-05-241-59/+109
* properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky2015-04-251-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Add missing particles_2d macro bindsanikoyes2015-03-141-0/+5
* NavMeshJuan Linietsky2014-11-171-4/+62
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-7/+7
* offset particle drawing order so that recently emitted particles are always d...romulox_x2014-10-121-1/+7
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-3/+4
* Fixing Issues...Juan Linietsky2014-09-191-2/+6
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+32
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1045