| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Improve parallax mirroring algorithm | Pedro J. Estébanez | 2016-06-27 | 1 | -15/+4 |
| * | Avoid mirroring to go negative to fix crash, closes #4036 | Juan Linietsky | 2016-06-26 | 1 | -0/+5 |
| * | Added an option to ParallaxLayer to add an extra scroll offset, helps if you ... | Juan Linietsky | 2016-06-26 | 1 | -1/+30 |
| * | Revert "Improve parallax mirroring algorithm" | Rémi Verschelde | 2016-06-26 | 1 | -4/+14 |
| * | Improve parallax mirroring algorithm | Pedro J. Estébanez | 2016-06-24 | 1 | -14/+4 |
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+10 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -3/+3 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+138 |
