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path: root/scene/2d/collision_shape_2d.h (follow)
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* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-1/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-14/+12
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-4/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-0/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ...marynate2014-03-151-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+61