| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Move the shape test to a little sooner | George Marques | 2015-09-22 | 1 | -3/+4 |
| * | Check if shape is valid before referencing it | George Marques | 2015-09-22 | 1 | -0/+3 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -101/+62 |
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| | * | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | 2015-09-15 | 1 | -4/+60 |
| * | | begin work on debugging collisions.... | Juan Linietsky | 2015-09-18 | 1 | -0/+4 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| * | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr... | Juan Linietsky | 2014-09-22 | 1 | -0/+3 |
| * | Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ... | marynate | 2014-03-15 | 1 | -1/+8 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+248 |
