| Commit message (Expand) | Author | Age | Files | Lines |
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -35/+3 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -59/+53 |
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -5/+3 |
| * | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky | 2017-01-12 | 1 | -0/+4 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -7/+7 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -28/+13 |
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| | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -3/+1 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -25/+13 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | TileMap now honors blending mode. | Ovnuniarchos | 2016-11-24 | 1 | -1/+1 |
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| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -2/+2 |
| * | Conversion function for screen coords to local Canvas coords | Kyle Luce | 2016-07-10 | 1 | -0/+1 |
| * | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky | 2016-06-26 | 1 | -0/+1 |
| * | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU | 2016-06-20 | 1 | -1/+0 |
| * | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky | 2016-06-13 | 1 | -0/+2 |
| * | -Take in consideration canvas layers for GUI input | Juan Linietsky | 2016-01-24 | 1 | -0/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -Make tilemap able to change light mask, fixes #2557 | reduz | 2015-12-29 | 1 | -1/+1 |
| * | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky | 2015-12-14 | 1 | -1/+1 |
| * | Added set_hidden method to Spatial and CanvasItem | romulox_x | 2015-11-26 | 1 | -0/+1 |
| * | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | 2015-09-15 | 1 | -1/+6 |
| * | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | 2015-05-01 | 1 | -0/+3 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -3/+12 |
| * | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 1 | -0/+1 |
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -18/+41 |
| * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -2/+2 |
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| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-11 | 1 | -0/+2 |
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| | * | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -2/+2 |
| * | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -1/+5 |
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| * | | added missing set_shader_param functions | Juan Linietsky | 2015-02-11 | 1 | -0/+2 |
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| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -0/+4 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -2/+13 |
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| * | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -1/+2 |
| * | -Added google play services (needed for some stuff) | Juan Linietsky | 2014-04-14 | 1 | -0/+2 |
| * | -Fixed a few bugs in Viewport | Juan Linietsky | 2014-04-10 | 1 | -2/+2 |
| * | -Support for changing fonts | Juan Linietsky | 2014-04-05 | 1 | -3/+6 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+209 |