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path: root/scene/2d/canvas_item.h (follow)
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-35/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-59/+53
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-5/+3
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+4
* Type renames:Juan Linietsky2017-01-111-7/+7
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-28/+13
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| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-3/+1
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-25/+13
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | TileMap now honors blending mode.Ovnuniarchos2016-11-241-1/+1
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* More visual script improvementsJuan Linietsky2016-08-301-2/+2
* Conversion function for screen coords to local Canvas coordsKyle Luce2016-07-101-0/+1
* Ability to set draw transform as a matrix, closes #5428Juan Linietsky2016-06-261-0/+1
* Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU2016-06-201-1/+0
* added a function CanvasItem.get_item_and_children_rect() , fixes #4738Juan Linietsky2016-06-131-0/+2
* -Take in consideration canvas layers for GUI inputJuan Linietsky2016-01-241-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Make tilemap able to change light mask, fixes #2557reduz2015-12-291-1/+1
* -implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky2015-12-141-1/+1
* Added set_hidden method to Spatial and CanvasItemromulox_x2015-11-261-0/+1
* Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-1/+6
* -Fixed android export options (screen sizes, orientation should work)Juan Linietsky2015-05-011-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-3/+12
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-18/+41
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-2/+2
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-0/+2
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| * | Working TileMap tile transpose transform.Carl Olsson2015-02-021-2/+2
* | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-1/+5
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* | added missing set_shader_param functionsJuan Linietsky2015-02-111-0/+2
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* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-0/+4
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-2/+13
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Making Godot Easier to Use..Juan Linietsky2014-05-241-1/+2
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+2
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-2/+2
* -Support for changing fontsJuan Linietsky2014-04-051-3/+6
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+209