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* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-4/+4
|\ | | | | Tile Rotation
| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-1/+22
| |\ | | | | | | | | | | | | Conflicts: demos/2d/polygon_path_finder_demo/.fscache
| * \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-1/+1
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| * | | Working TileMap tile transpose transform.Carl Olsson2015-02-021-4/+4
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* | | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-0/+15
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* | | added missing set_shader_param functionsJuan Linietsky2015-02-111-1/+22
| |/ |/| | | | | also added code completion hint for shader params
* | Visual Shader Editing for 2DJuan Linietsky2015-01-201-1/+1
|/ | | | Editing 2D shaders with visual editor seems to work now.
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-1/+16
| | | | -ability for shader to use parent shader and params, closes #1198
* -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky2015-01-111-1/+85
| | | | | | fixed later. -fixed issue of opacity not working
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-23/+23
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -draw_primitive binding fixJuan Linietsky2014-05-251-1/+1
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* Making Godot Easier to Use..Juan Linietsky2014-05-241-2/+3
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* mini-fixJuan Linietsky2014-05-041-1/+1
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* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+11
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-23/+12
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky2014-04-051-1/+3
| | | | | | | | | the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
* -Support for changing fontsJuan Linietsky2014-04-051-10/+15
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+875