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path: root/scene/2d/canvas_item.cpp (follow)
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix build on older GCC versionsRémi Verschelde2017-04-071-3/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-124/+6
* Fix more property names in _change_notify calls.Andreas Haas2017-04-031-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-367/+278
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-2/+2
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-68/+68
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-10/+10
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-141-2/+2
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-34/+15
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-2/+18
* Type renames:Juan Linietsky2017-01-111-12/+12
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* Fix modulate property bind to Colorvolzhs2017-01-091-2/+2
* Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-8/+10
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-66/+66
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-109/+46
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| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-9/+5
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-105/+46
* | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-7/+2
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| * | Able to change visibility when ancestor node is hiddenvolzhs2016-12-281-7/+2
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* / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* draw_line: Properly bind antialiased argumentRémi Verschelde2016-08-311-1/+1
* More visual script improvementsJuan Linietsky2016-08-301-5/+6
* Conversion function for screen coords to local Canvas coordsKyle Luce2016-07-101-0/+11
* Properly deliver localized coordinates when passing gui events through parent...Juan Linietsky2016-06-271-55/+1
* Ability to set draw transform as a matrix, closes #5428Juan Linietsky2016-06-261-0/+12
* Rename CanvasItem.edit_get() to edit_get_state()George Marques2016-06-231-1/+1
* fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...Juan Linietsky2016-06-201-2/+5
* Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU2016-06-201-17/+0
* added a function CanvasItem.get_item_and_children_rect() , fixes #4738Juan Linietsky2016-06-131-0/+19
* Fix indentation issues in last commitsRémi Verschelde2016-06-071-7/+6
* -Fix small bug regarding to canvas layer detection, closes #4381Juan Linietsky2016-06-061-13/+8
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-3/+3
* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
* -Take in consideration canvas layers for GUI inputJuan Linietsky2016-01-241-0/+8
* -Fix global transform cache not being cleared in 2D nodes, fixes many editor ...Juan Linietsky2016-01-021-0/+1
* -Fix TouchScreenButton to work with stretch and viewport canvas transform, cl...Juan Linietsky2016-01-021-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz2015-12-291-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* -implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky2015-12-141-2/+2
* Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde2015-12-101-0/+2
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| * Fixed the mouse position for control when it is in a canvas_layer.Gen2015-07-271-0/+2
* | Added set_hidden method to Spatial and CanvasItemromulox_x2015-11-261-0/+10
* | Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska2015-09-261-1/+1
* | Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-0/+9