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| * | | | | | | | | | | | | | | | | | API change to set_fullscreen(enabled,screen)hurikhan2015-01-102-5/+5
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| * | | | | | | | | | | | | | | | | | Make GDScript-Function ( bool OS.is_fullscreen() ) workhurikhan2015-01-101-0/+1
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| * | | | | | | | | | | | | | | | | | x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan2015-01-102-0/+52
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* | | | | | | | | | | | | | | | | | Merge pull request #1432 from ↵Juan Linietsky2015-03-221-45/+161
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | UsernameIsAReservedWord/fixes_platform_windows_detect_py Fixes platform/windows/detect.py
| * | | | | | | | | | | | | | | | | | Update detect.pyUsernameIsAReservedWord2015-02-241-1/+1
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| * | | | | | | | | | | | | | | | | | Update detect.pyUsernameIsAReservedWord2015-02-241-1/+1
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| * | | | | | | | | | | | | | | | | | fixes platform/windows/detect.pyUsernameIsAReservedWord2015-02-241-45/+161
| | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines. - fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE. - `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows. - started to clean-up the remains of previous hacks and workarounds. - added some documentation into the script.
* | | | | | | | | | | | | | | | | | New option to show/hide hidden filesrollenrolm2015-03-213-0/+7
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* | | | | | | | | | | | | | | | | New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+1
| |_|_|_|_|_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
* | | | | | | | | | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-0313-39/+165
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge pull request #1437 from Hinsbart/fix_win_joyJuan Linietsky2015-03-021-3/+8
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fix get joystick name from registry on some systems
| | * | | | | | | | | | | | | | | | fix get joystick name from registry on some systemsHinsbart2015-02-251-3/+8
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| * / / / / / / / / / / / / / / / support for 2D shadow castersJuan Linietsky2015-03-023-3/+11
| |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
| * | | | | | | | | | | | | | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-3/+2
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| * | | | | | | | | | | | | | | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵greay2015-02-171-1/+1
| | |_|_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'CGPoint'” build error on OS X
| * | | | | | | | | | | | | | begin new serialization frameworkJuan Linietsky2015-02-151-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also got rid of STL dependency on triangulator
| * | | | | | | | | | | | | | fixes to mouse warpJuan Linietsky2015-02-143-3/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
| * | | | | | | | | | | | | | fix get_joy_name() on windowsHinsbart2015-02-122-1/+52
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| * | | | | | | | | | | | | add support for CADisplayLinkRhody Lugo2015-02-102-0/+40
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| * | | | | | | | | | | | | Merge pull request #1300 from umxprime/fix/ios-init-crashJuan Linietsky2015-02-091-7/+12
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix init crash on iPad 1st gen device with iOS 5.1.1
| | * | | | | | | | | | | | | Fix init crash on iPad 1st gen device with iOS 5.1.1Maxime CHAPELET2015-01-231-7/+12
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| * | | | | | | | | | | | | Merge pull request #1299 from umxprime/fix/isim-sdk-pathJuan Linietsky2015-02-091-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix iOS Simulator SDK path for isim platform.
| | * | | | | | | | | | | | | Fix iOS Simulator SDK path for isim platform.Maxime CHAPELET2015-01-221-1/+1
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| * | | | | | | | | | | | | Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpressJuan Linietsky2015-02-091-3/+4
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modifiers are unset on events for the modifier key itself
| | * | | | | | | | | | | | | Fix whitespace on previous commitManuel Lagang2015-01-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Choose tabs or spaces, not both!
| | * | | | | | | | | | | | | Modifiers are unset on events for the modifier key itselfManuel Lagang2015-01-171-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch removes modifiers when processing key events for the particular modifier key. For example, previously a Shift keypress would register as a Shift + Shift modifier event. This would cause issues when a modifier key as the action key in the input map, because unpresses of the modifier key don't match as matching inputs for that action. E.g. if Shift is used as an action, the stored action event is Shift + Shift modifier (as indicated in the editor as "Shift + Shift". The unpress event does not have the Shift modifier set, so the event of unpressing Shift + no modifier doesn't match the action which has the modifier set. This patch removes the shift modifier on just pressing the Shift key down, so the action event is registered as just Shift with no modifier (as indicated in the editor as "Shift"), which matches the unpress event.
| * | | | | | | | | | | | | | Adjust x11/detect.pysambler2015-01-271-17/+11
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
| * | | | | | | | | | | | | Fix mingw windows build errormarynate2015-01-181-0/+4
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* / | | | | | | | | | | | merges from okam repoJuan Linietsky2015-03-0310-105/+190
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* | | | | | | | | | | | Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky2015-01-173-0/+9
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| * | | | | | | | | | | | -try fixing LLVM color diagnostic on osxhurikhan2015-01-131-1/+1
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| * | | | | | | | | | | | osx support for llvm coloring addedhurikhan2015-01-121-0/+3
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| * | | | | | | | | | | | SCons: colored compilationhurikhan2015-01-122-0/+6
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* | | | | | | | | | | | Merge pull request #1223 from NateWardawg/masterJuan Linietsky2015-01-171-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / |/| | | | | | | | | | | 1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
| * | | | | | | | | | | Set the default Linux extension to nothing.Nathan Warden2015-01-151-1/+1
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* / | | | | | | | | | added nvidia optimus enablementthe_mech2015-01-171-0/+3
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* | | | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-1317-44/+27
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| * | | | | | | | | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky2015-01-111-1/+1
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixed later. -fixed issue of opacity not working
| * | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-103-1/+97
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| * | | | | | | | 2D Rewrite Step [1]Juan Linietsky2015-01-1017-44/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* | | | | | | | | fixesJuan Linietsky2015-01-132-6/+9
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* | | | | | | | Create the test string to detect kb layouts directly from the unicode charsRhody Lugo2015-01-081-3/+1
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* | | | | | | | OS X: Add keyboard layout detection and fix buildRhody Lugo2015-01-083-1/+99
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* | | | | / / -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-2/+2
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* | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-0/+21
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| * | | | | | -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | -moved commandline fix to mingw-only, should fix #1064
* | | | | | | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-034-13/+84
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* | | | | | -accelerometer precission changed to "GAME" (#1015)Juan Linietsky2015-01-021-1/+1
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* | | | | | Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-3/+3
| |_|_|/ / |/| | | | | | | | | | | | | | Fix gridmap link error when disable_3d=Yes
* | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-2110-211/+283
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)