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* Adjust x11/detect.pysambler2015-01-271-17/+11
* Fix mingw windows build errormarynate2015-01-181-0/+4
* Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky2015-01-173-0/+9
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| * -try fixing LLVM color diagnostic on osxhurikhan2015-01-131-1/+1
| * osx support for llvm coloring addedhurikhan2015-01-121-0/+3
| * SCons: colored compilationhurikhan2015-01-122-0/+6
* | Merge pull request #1223 from NateWardawg/masterJuan Linietsky2015-01-171-1/+1
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| * | Set the default Linux extension to nothing.Nathan Warden2015-01-151-1/+1
* | | added nvidia optimus enablementthe_mech2015-01-171-0/+3
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-1317-44/+27
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| * -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+1
| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-103-1/+97
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| * | 2D Rewrite Step [1]Juan Linietsky2015-01-1017-44/+27
* | | fixesJuan Linietsky2015-01-132-6/+9
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* | Create the test string to detect kb layouts directly from the unicode charsRhody Lugo2015-01-081-3/+1
* | OS X: Add keyboard layout detection and fix buildRhody Lugo2015-01-083-1/+99
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-2/+2
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-0/+21
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| * -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-0/+21
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-034-13/+84
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* -accelerometer precission changed to "GAME" (#1015)Juan Linietsky2015-01-021-1/+1
* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-3/+3
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-2110-211/+283
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| * FixesJuan Linietsky2014-12-2010-211/+283
* | -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-4/+4
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* Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich2014-12-193-1/+33
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-167-25/+298
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| * Small batch of fixesJuan Linietsky2014-12-157-25/+298
* | New Code CompletionJuan Linietsky2014-12-161-1/+2
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* Update ios simulator build config file to build under new ios SDKmarynate2014-12-081-4/+8
* More FixesJuan Linietsky2014-12-071-1/+1
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-0215-36/+262
* -fix sound room params (was not working)Juan Linietsky2014-11-265-2/+48
* missing navmesh demo and small fixesJuan Linietsky2014-11-191-1/+1
* NavMeshJuan Linietsky2014-11-176-9/+101
* UDP FixesJuan Linietsky2014-11-132-6/+44
* 3D Import Import & UDPJuan Linietsky2014-11-125-1/+222
* Fix compilation error on 32-bit linuxGerold312014-11-091-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-11-022-1/+2
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| * Merge pull request #764 from marynate/PR-fix-android-buildJuan Linietsky2014-11-022-1/+2
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| | * Fix android build on windowsmarynate2014-10-082-1/+2
* | | Bug FixesJuan Linietsky2014-11-023-5/+46
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* | Merge pull request #839 from grabiller/radfac#005Juan Linietsky2014-11-021-2/+5
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| * | - On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller2014-10-281-2/+5
* | | Merge pull request #853 from adolson/tsa-option-for-androidJuan Linietsky2014-11-021-0/+6
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| * | | add timestamping authority server option for AndroidDana Olson2014-11-011-0/+6
* | | | Merge pull request #855 from adolson/android-release-keystore-fixJuan Linietsky2014-11-021-1/+2
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| * | | fixes for release apk exportDana Olson2014-11-011-1/+2
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* | | -Much improvement to baked light bakerJuan Linietsky2014-10-275-32/+33