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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Age
Files
Lines
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add display/resizable support to Linux
adolson
2014-04-22
1
-0
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+12
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heck
Juan Linietsky
2014-04-19
1
-1
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+1
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-Fixed viewport stretch bugs
Juan Linietsky
2014-04-18
8
-11
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+46
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-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
6
-21
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+457
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-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
174
-0
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+2260
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-04-10
6
-24
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+345
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Move onKeyDown/onKeyUp from Godot to GodotView
sanikoyes
2014-04-06
2
-10
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+16
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Merge branch 'master' into hotfix-android-unicode-ime-input
sanikoyes
2014-04-06
94
-80
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+10431
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Fixed Android crash by adding safety to the hideKeyboard() -function.
sikakraa
2014-04-06
1
-2
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+7
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fix enter key
sanikoyes
2014-03-13
2
-8
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+10
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fix android can't input unicode characters
sanikoyes
2014-03-13
5
-11
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+319
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-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-10
4
-9
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+21
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-Support for changing fonts
Juan Linietsky
2014-04-05
21
-25
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+1202
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Merge pull request #229 from marynate/PR-resizable-window
reduz
2014-04-05
1
-0
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+4
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Add display/resizable to project setting to prevent windwo from resizing
marynate
2014-03-27
1
-0
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+4
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Lift Godot GLView update frequency from 30 to 60
marynate
2014-03-31
1
-1
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+1
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Update GodotLib.java
reduz
2014-03-13
1
-4
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+0
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-03-13
6
-6
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+358
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Merge pull request #187 from marynate/PR-fix-windows-utf8
reduz
2014-03-12
1
-1
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+29
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remove unnecessary error check when converting ascii to unicode
marynate
2014-03-11
1
-5
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+2
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Convert windows main entry arguments to UTF8; Set locale to system default fo...
marynate
2014-03-11
1
-1
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+32
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Merge pull request #189 from sanikoyes/hotfix-ime
reduz
2014-03-12
1
-0
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+22
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fix-multi-char-ime-input-chinese
sanikoyes
2014-03-11
1
-0
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+22
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fix android input doe's not work(line edit/text edit)
sanikoyes
2014-03-12
4
-6
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+304
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-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
79
-71
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+9236
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-02-26
1
-2
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+2
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Merge pull request #133 from vinzenz/master
okamstudio
2014-02-26
1
-2
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+2
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Fix for 64Bit builds with VC from command line
Vinzenz Feenstra
2014-02-22
1
-2
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+2
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fixie
Juan Linietsky
2014-02-26
1
-0
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+3
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ifdef out body of probe_joystick and process_joysticks on freebsd until a wor...
Rob Messick
2014-02-23
1
-0
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+4
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Only include linux/joystick.h on linux
Rob Messick
2014-02-23
1
-2
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+3
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alloca() lives in stdlib.h on FreeBSD
Rob Messick
2014-02-23
1
-0
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+6
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-02-20
5
-17
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+44
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Merge pull request #89 from marynate/PR-Fix_iOS_Simulator_Build
okamstudio
2014-02-20
2
-9
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+31
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UIApplication setStatusBarHidden:animation has been deprecated since iOS 3.2,...
marynate
2014-02-15
1
-1
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+1
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Update SConstruct build scripts for iOS Simulator build
marynate
2014-02-15
2
-9
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+31
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Merge pull request #107 from bscranton/master
okamstudio
2014-02-20
1
-2
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+3
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windows StreamPeerWinsock::set_nodelay implementation
Benjamin Scranton
2014-02-17
1
-2
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+3
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Merge pull request #124 from kevinhartman/master
okamstudio
2014-02-20
1
-4
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+10
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OSX current_videomode size is now initialized with correct resolution based o...
Kevin Hartman
2014-02-18
1
-4
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+10
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Merge pull request #128 from marynate/PR-stop-tracking-logo-h
okamstudio
2014-02-20
1
-2
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+0
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Stop tracking platform/server/logo.h for it will be autogenerated
marynate
2014-02-19
1
-2
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+0
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-run script in editor
Juan Linietsky
2014-02-20
30
-0
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+24464
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wtf
Juan Linietsky
2014-02-19
2
-5
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+4
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-improved physics ccd
Juan Linietsky
2014-02-19
3
-3
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+6
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-project settings are saved when changed
Juan Linietsky
2014-02-15
1
-0
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+2
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-fixed bug in Button now exporting font property
Juan Linietsky
2014-02-15
2
-2
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+16
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Addressed comments by Terseus to match the spec
Vinzenz Feenstra
2014-02-14
1
-5
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+5
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x11: Set icon issue fix
Vinzenz Feenstra
2014-02-14
1
-20
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+11
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-02-13
2
-5
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+6
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