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* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+1
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-103-1/+97
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| * Create the test string to detect kb layouts directly from the unicode charsRhody Lugo2015-01-081-3/+1
| * OS X: Add keyboard layout detection and fix buildRhody Lugo2015-01-083-1/+99
* | 2D Rewrite Step [1]Juan Linietsky2015-01-1017-44/+27
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-2/+2
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-0/+21
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| * -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-0/+21
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-034-13/+84
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* -accelerometer precission changed to "GAME" (#1015)Juan Linietsky2015-01-021-1/+1
* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-3/+3
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-2110-211/+283
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| * FixesJuan Linietsky2014-12-2010-211/+283
* | -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-4/+4
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* Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich2014-12-193-1/+33
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-167-25/+298
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| * Small batch of fixesJuan Linietsky2014-12-157-25/+298
* | New Code CompletionJuan Linietsky2014-12-161-1/+2
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* Update ios simulator build config file to build under new ios SDKmarynate2014-12-081-4/+8
* More FixesJuan Linietsky2014-12-071-1/+1
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-0215-36/+262
* -fix sound room params (was not working)Juan Linietsky2014-11-265-2/+48
* missing navmesh demo and small fixesJuan Linietsky2014-11-191-1/+1
* NavMeshJuan Linietsky2014-11-176-9/+101
* UDP FixesJuan Linietsky2014-11-132-6/+44
* 3D Import Import & UDPJuan Linietsky2014-11-125-1/+222
* Fix compilation error on 32-bit linuxGerold312014-11-091-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-11-022-1/+2
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| * Merge pull request #764 from marynate/PR-fix-android-buildJuan Linietsky2014-11-022-1/+2
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| | * Fix android build on windowsmarynate2014-10-082-1/+2
* | | Bug FixesJuan Linietsky2014-11-023-5/+46
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* | Merge pull request #839 from grabiller/radfac#005Juan Linietsky2014-11-021-2/+5
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| * | - On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller2014-10-281-2/+5
* | | Merge pull request #853 from adolson/tsa-option-for-androidJuan Linietsky2014-11-021-0/+6
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| * | | add timestamping authority server option for AndroidDana Olson2014-11-011-0/+6
* | | | Merge pull request #855 from adolson/android-release-keystore-fixJuan Linietsky2014-11-021-1/+2
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| * | | fixes for release apk exportDana Olson2014-11-011-1/+2
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* | | -Much improvement to baked light bakerJuan Linietsky2014-10-275-32/+33
* | | Fix ios build errormarynate2014-10-141-1/+5
* | | -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-091-0/+3
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* | Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove re...marynate2014-10-082-2/+3
* | Build System ChangesJuan Linietsky2014-10-0716-198/+108
* | Huge Amount of BugFixJuan Linietsky2014-10-038-159/+464
* | warp_mouse_pos for osxmikica1986vee2014-09-251-1/+14
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* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-222-23/+51
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+1
* - more fixes on #672 on windowsJuan Linietsky2014-09-196-1/+37
* Fixing Issues...Juan Linietsky2014-09-191-1/+5
* Merge pull request #573 from marynate/PR-fix-get-data-dirJuan Linietsky2014-09-171-1/+1
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