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* IME context detection.Saracen2018-06-116-4/+66
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* Merge pull request #19443 from eska014/html5-audio-refactorRémi Verschelde2018-06-082-72/+86
|\ | | | | Detect channel count and mix rate in HTML5 audio driver
| * Detect channel count, mix rate, and buffer length in HTML5 audio driverLeon Krause2018-06-082-72/+86
| | | | | | | | Refactor WebAudio driver.
* | Tweak some help texts in the build systemHugo Locurcio2018-06-075-10/+10
| | | | | | | | | | This also removes `unix_global_settings_path` from SConstruct since it is no longer used.
* | Oops, for some reason gedit used this file as my notebook, though I made a ↵Juan Linietsky2018-06-071-10/+204
| | | | | | | | new one.
* | Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-204/+10
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* | SCons: Allow unbundling libwebsockets and miniupnpcRémi Verschelde2018-06-072-15/+33
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* Improve return value of OS.execute in blocking/non-blocking variantsRémi Verschelde2018-05-301-7/+0
| | | | | | | | | | | | | | Initialized the PID to -2, which will be the value returns in blocking- mode where the PID is not available. (-1 was already taken to signify an execution failure). OS::execute will now properly return a non-OK error code when it fails to execute the target file. The documentation was rewritten to be very clear about the differences between blocking and non-blocking mode. Fixes #19056.
* Allow setting higher numbers in Android version/codeDmitry Pupinin2018-05-291-1/+1
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* Change position of validation in set_custom_mouse_cursorGuilherme Felipe2018-05-283-3/+6
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* Merge pull request #19210 from guilhermefelipecgs/fix_invalid_imageMax Hilbrunner2018-05-283-0/+3
|\ | | | | Add validation in set_custom_mouse_cursor
| * Add validation in set_custom_mouse_cursorGuilherme Felipe2018-05-273-0/+3
| | | | | | | | Check if the image is valid.
* | Fix memory leak in set_custom_mouse_cursorGuilherme Felipe2018-05-263-5/+17
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* Merge pull request #19148 from mhilbrunner/mhilbrunner-js-logMax Hilbrunner2018-05-241-2/+0
|\ | | | | Javascript: Remove weird log
| * Javascript: Remove weird logMax Hilbrunner2018-05-241-2/+0
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* | More fixes to set_borderless_windowGuilherme Felipe2018-05-234-16/+10
|/ | | | | | [x11] Preserve window size when calling this method. [osx] Make sure it don't make the window resizable if it's not needed. [windows] clean up the code.
* Merge pull request #19070 from guilhermefelipecgs/fix_19033Max Hilbrunner2018-05-214-5/+33
|\ | | | | Fix mouse confined and set_borderless_window
| * Fix #19033Guilherme Felipe2018-05-204-5/+33
| | | | | | | | | | | | | | - Fix a bug when mouse is confined don't update the cursor shape. - Don't let the mouse leave the window when resizing to a smaller resolution when MOUSE_MODE_CONFINED. - Fix set_borderless_window to preserve the actual video_mode.widht/height.
* | Merge pull request #19082 from guilhermefelipecgs/fix_cursorMax Hilbrunner2018-05-211-1/+3
|\ \ | | | | | | Fix cursor not displaying arrow when transiting from mode captured to visible.
| * | Fix #15678Guilherme Felipe2018-05-211-1/+3
| |/ | | | | | | | | Fix cursor not displaying arrow when transiting from mode captured to visible.
* / Fix OSXCROSS build with clang-6.0Fabio Alessandrelli2018-05-211-3/+7
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* Merge pull request #18893 from eska014/html5-reldeb-OsRémi Verschelde2018-05-162-15/+8
|\ | | | | Build HTML5 release_debug with -Os
| * Build HTML5 release_debug with -Os, like release.Leon Krause2018-05-141-10/+6
| | | | | | | | | | The increased build time is negligible in comparison to the decreased file size.
| * Small refactoring in HTML5 build scriptsLeon Krause2018-05-142-6/+3
| | | | | | | | Drop logic for non-existent 'profile' target
* | Merge pull request #18680 from Gamblify/DummyTextureLoaderRémi Verschelde2018-05-152-0/+9
|\ \ | | | | | | Dummy texture importer
| * | Dummy texture importerGustav Lund2018-05-092-0/+9
| | | | | | | | | | | | | | | | | | Added a dummy importer for textures to use with the server platform. Allows for running a project in headless mode without crashing when loading scenes containing textured objects Also as a result decreases load time as no image files have to be loaded.
* | | Merge pull request #15739 from poke1024/macos-catch-exceptionMax Hilbrunner2018-05-131-5/+14
|\ \ \ | | | | | | | | Catch NSException in macOS run loop to prevent crashs
| * | | Catch NSException in macOS run loop to prevent crashsBernhard Liebl2018-01-151-5/+14
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* | | | [macOS] Fix numeric keys scan-codes remapping.bruvzg2018-05-131-10/+10
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* | | Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osxRémi Verschelde2018-05-111-5/+8
|\ \ \ | | | | | | | | Fix custom cursor disappearing on osx
| * | | Fix custom cursor disappearing on osxGuilherme Felipe2018-05-091-5/+8
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* | | | Proper focus in/out handling on iOSRuslan Mustakov2018-05-111-12/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle callbacks were handled by Godot. Before that PR it was possible to get NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are always coupled, but now there is an issue when, for example, you open a notification panel on iOS without moving the app to background. It resulted in view.stopAnimation being called without the corresponding startAnimation when the app moves to foreground again, so it looked like the game hanged. I changed focus out notification to be sent in applicationWillResignActive, because it makes more sense than to do it in applicationDidEnterBackground, because it is always called in pair with applicationDidBecomeActive, where focus in is sent. applicationDidEnterBackground may not come under circumstances that are now described as a comment in code.
* | | | Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe2018-05-103-0/+18
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* | | | Merge pull request #18765 from eska014/enginejs-extaltRémi Verschelde2018-05-101-2/+15
|\ \ \ \ | | | | | | | | | | Facilitate using non-default filename extensions in HTML5 platform
| * | | | Accept non-default main packs in engine.js startGame()Leon Krause2018-05-101-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension.
| * | | | Add Engine.setWebAssemblyFilenameExtension()Leon Krause2018-05-101-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some web game hosts only allow certain filename extensions. If .wasm is not allowed, this function allows overriding the WebAssembly filename extension to work around that restriction.
* | | | | Merge pull request #18766 from eska014/html5-localcustomshellMax Hilbrunner2018-05-101-1/+1
|\ \ \ \ \ | | | | | | | | | | | | Use local path for custom HTML5 shell export
| * | | | | Use local path for custom HTML5 shell exportLeon Krause2018-05-101-1/+1
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* | | | | Merge pull request #18753 from eska014/html5-iframefocusMax Hilbrunner2018-05-102-5/+9
|\ \ \ \ \ | | | | | | | | | | | | Fix keyboard focus lock-out with HTML5 canvas in iframe
| * | | | | Fix keyboard focus lock-out with HTML5 canvas in iframeLeon Krause2018-05-102-5/+9
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* | | | | Merge pull request #18749 from eska014/html5-mousecapture-relRémi Verschelde2018-05-101-1/+1
|\ \ \ \ \ | |_|/ / / |/| | | | Fix relative motion with captured mouse in HTML5 platform
| * | | | Fix relative mouse motion when captured in HTML5 platformLeon Krause2018-05-101-1/+1
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* | | | Merge pull request #18716 from ↵Rémi Verschelde2018-05-093-24/+123
|\ \ \ \ | |/ / / |/| | | | | | | | | | | guilhermefelipecgs/support_for_atlas_tex_on_cursor_2 Add support for atlas texture on set_custom_mouse_cursor
| * | | Add support for atlas texture on set_custom_mouse_cursorGuilherme Felipe2018-05-093-24/+123
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* | | | For uwp the ARM architecture needs to be in lower caseHein-Pieter van Braam2018-05-091-2/+2
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* | | | Merge pull request #18726 from volzhs/remove-legacyRémi Verschelde2018-05-083-12/+7
|\ \ \ \ | |/ / / |/| | | Remove android compatibility under API 16
| * | | Remove android compatibility under API 16volzhs2018-05-093-12/+7
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* | | | Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam2018-05-089-19/+288
|\ \ \ \ | | | | | | | | | | Experimental support for windows with per-pixel transparency.
| * | | | Experimental support for windows with per-pixel transparency (macOS, X11 and ↵bruvzg2018-04-079-19/+288
| | | | | | | | | | | | | | | | | | | | Windows).
* | | | | Android: Increase targetSdkVersion to 27Rémi Verschelde2018-05-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Matches the change for 2.1 in #18626, and the new requirements from Google for new apps starting with August 2018 (targetSdkVersion 26 or higher): https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html